Any ideas on how to model something like this??

Next
 From:  benzene
4299.1 
Hi, I been wanting to model something like this but I have no idea where to start,
any idea on how to get the basic shape?

Any help would be appreciated, thanks
Image Attachments:
Size: 56.4 KB, Downloaded: 130 times, Dimensions: 1152x555px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4299.2 In reply to 4299.1 
Hi benzene - actually thing that look like they have branching limbs that are kind of melted together can tend to be more easily done in a sub-d modeler instead - the overall sub-d process tends to make things like protrusions that appear melted together pretty easily. So if you do have a sub-d modeler available to you that you already use, you might want to use that for this project instead of MoI.

For modeling it with NURBS you will probably want to do something like model the main body as one shape, and then the handle as a second shape, then combine them together putting either a Blend or Fillet where they meet as a connection piece.

Take a look at this Rhino tutorial here which uses that method for a hair dryer which is kind of similar:
http://www.rhino3dhelp.com/tutorials/modeling-rowenta-hair-dryer

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4299.3 In reply to 4299.1 
So something along these lines:

A few shapes to build the upper body part with a Loft:





Then in the side view, one ellipse profile and a path, to make the handle with a sweep:





So now you've got 2 solid pieces that are pushing through each other like this:



Select them and run Construct > Boolean > Union to fuse them together into a single solid. That will create an edge where they intersected each other, select it here:



Then you can run Fillet to round off that edge:



Then it looks like you'd want to do some kind of a sweep to build a curved cutting surface to kind of scallop out the sides, check out the scalloping step in this desert eagle example for something similar:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3321.17

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4299.4 In reply to 4299.1 
Probably after you cut some the scalloped side parts out you'd hack off the back of it to get the kind of profile you want like this: (here doing a boolean with just a line as the cutting object):








Then everything would get filleted at a smaller radius than what was used for the handle/body one to round off the sharp edges.


Hope this gives you some ideas!


- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  benzene
4299.5 
oh wow thanks for the nice reply, yes that might be a good way to start the base of the model, will try and post my progress
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All