Clean 2D Export Apps?
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 From:  Marc (TELLIER)
4277.39 In reply to 4277.37 
Hi Ostexo


I often stack raster screenshots from Moi and use it as a quick base for the illustration.
A simple example:





There are numerous not so obvious small workflow details that make Xara real efficient on day to day use.

I find a general behavior consistency across many type of functions, for example the gradient and transparency tool are very much alike.


The fast real-time dragging aspects of many tools; gradients, feathering, transparencies is awesome .
You can apply transparency to individual objects, group them and apply another transparency level to the whole group and repeat this as many times you like..



Other cool details I can think of that I find quite usefull:


Toggle "selection tool/last tool used" with the spacebar (Option)

Falloff profiles on gradients, transparencies and feathering.

Boolean operations that works with bitmaps and vector objects, also on groups as whole


mouse operations:

Right-Click + Drag to copy
Ctrl-Click to select inside groups
Alt-Click to select under objects
Swatches: Left click = fill color, Right-Click = line color (Preference)

Nudge feature (arrows) with alt/shift/ctrl combinations modifiers to apply different increments sizes.

You can set a hotkey that sends a bitmap directly in a external editor (photoshop for example) that updates it when you return.

Marc
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 From:  OSTexo
4277.40 
Hello,

Did you recreate those vector gradiants in Xara from a MoI reference? They look great.
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 From:  Marc (TELLIER)
4277.41 In reply to 4277.40 
Hi, those are raster screenshots straight from Moi under the vector lines!

I take them at Hi-res (removing the edges visibility) and crop a transparent background in photoshop

The lightning tweaks in Moi are often enough to get the effect I need.

Marc
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 From:  Shaun (MOISHAUN)
4277.42 In reply to 4277.41 
This is a long thread. I don't know if anyone has mentioned Swift3D. It's for 3D to Flash conversion but I has EPS/AI export too.
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 From:  OSTexo
4277.43 
Hello,

I tried Swift3D a while ago. It seems the output is not too exact and does segmenting on curves, although it looks pretty good if you want to do Flash animations.
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 From:  Marc (TELLIER)
4277.44 In reply to 4277.43 
To translate subdivision models to vector curves is surprisingly hard to do.
I've spend some time searching for a software that would do this, but did'nt find anything either, all vector outputs are segmented polygons.

Maybe I haven't dig enough though, there must be something...

That's one of the reasons I like Nurbs so much!


I found two workaround solutions,

-Convert the Sudb model nurbs and extract curve data (with T-spline for example).
-Using a cel material, then trace the bitmap render output to vector (with vectormagic or something similar).


Marc
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 From:  Michael Gibson
4277.45 In reply to 4277.44 
Hi Marc, yeah it's pretty common for polygon sub-d modeling programs to kind of treat sub-d surfaces as just a way to take some polygons and generate more polygons, rather than actually focusing on dealing on the actual smooth "limit surface" itself...

- Michael
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 From:  blowlamp
4277.46 
I've done a quick copy of your plug and a video of how to get better results with ViaCAD v7 for this task. It's not perfect, but it might help you along a bit if you can't find something better at a reasonable price.
I've attached an Illustrator and a DXF file of the plug for you to look at.

Martin.

http://screencast.com/t/VmxGbV6lVI
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 From:  Martin (MARTIN3D)
4277.47 
To get this so called two-line-weight renderings I currently use Cinema4D and Sketch & Toon. To get the thick outline rendered properly all individual objects of the plug must be connected in C4D. I attached a sample rendering. If I somehow could download the plug model I could post this too.

Although C4D + S&T works very well I would prefer a direct workflow from MoI to Adobe Illustrator that would give me the same result without much work. Especially because the illustration would remain in vector format. It would help a lot if MoI (optionally) didn't export hidden lines to the .ai format.

EDITED: 2 Jun 2011 by MARTIN3D

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