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 From:  Ambimind
4247.91 In reply to 4247.89 
Cool, thank you, its very useful and efficient; the curves are not interpolated(as happens with AI export) and respect relative placement in each scene! - I only wish this was possible in the reverse. Actually, I had been wondering if you'd also advised them on their temporary-reference-geometry system - which is very powerful and similar to yours(perhaps it was diffusion-by-inspiration :) )?
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 From:  Michael Gibson
4247.92 In reply to 4247.91 
Hi Ambimind,

> Actually, I had been wondering if you'd also advised them on
> their temporary-reference-geometry system

No, not by any direct contact, but it would not be surprising if they got some inspiration from MoI.

MoI's construction lines being based on 2 points (where you start the mouse drag and where you release it) also defines a distance to the cline which gives a lot more functionality than the more typical system that only radiates lines out from a single point.

- Michael
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 From:  Ambimind
4247.93 In reply to 4247.92 
Yes indeed, after using them in MOI I unconsciously began drawing them in other apps - with no success :)

Spaceclaim's system works on selection of 1 or more entities, where the selection is not limited to one entity type - and produces reference points, lines, planes and curves; in 2d and 3d mode. Both systems have the big advantage that you don't need to manage these myriad entities. However Spaceclaim still lacks your innovative snapping system: I love how intelligent the inference system is, particularly in regard to mid points of lines, circles and quandrants that persist beyond the initial sketching phase(in any view) and that the various possibilities(eg. intersections,perpendicular connections, etc) have dynamic local representations in the form of suttle crosses.

There are a number of innovations of this type, the reference system included, which I think you deserve recognition for, in the form of patents - much as the early Alias|Wavefront marking menu system did.
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 From:  Frenchy Pilou (PILOU)
4247.94 

EDITED: 28 Aug 2011 by PILOU

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 From:  SteveMacc (STEVEH)
4247.95 
If your using this stuff as a hobbyist and not for commercial work, you may as well sign up to Autodesk's educational program. Then you can get the full versions of all their software free. with no limitation apart from watermarks on Inventor and Revit's 2D technical drawing output (and a dire warning on start up about what will happen to you if you use the products for commercial work).

Fusion is included as part of the Inventor Pro package.

If you want to explore the ultimate in free form A-Class surface Nurbs modelling, try Alias Design. However the learning curve is almost vertical and the UI is worse than the original Blender. Trying Alias will probably convince you that MoI is better suited to what you want to do, unless you design car bodies for a living or need G3 continuity in everything. The Alias Design series is a good example of why Michael's approach to having simplified commands is important

However, for those looking for a free renderer for MoI, Max and Maya include Mental Ray and will import models from MoI.

EDITED: 28 Aug 2011 by STEVEH

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 From:  Frenchy Pilou (PILOU)
4247.96 

EDITED: 25 Oct 2011 by PILOU

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 From:  Rich_Art
4247.97 In reply to 4247.96 
Thanks Pilou...

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. Cinema4D R13 Studio + VrayForC4D + UVLayout Pro + 3DCoat
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 From:  SteveMacc (STEVEH)
4247.98 
Just a quick comment on sketches. As far as I know, all parametric Cad modellers require you to create sketches on a 2D plane. This plane however can be aligned as you like. The reason is that they are parametric. You can go back and edit sketch 1 and the changes ripples through the model. Yes, Solidworks and Inventor have 3D sketches as well, but these are used for something different than creating basic shapes (they are for things like extrusion paths). The idea of sketch planes is something you have to get used to if you want to do any CAD modelling.

MoI has this facility, if you want to use it, in the form of workplanes, so you can draw curves and other objects "off axis". However, it is not parametric, so you can't go back and change it later.
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 From:  Frenchy Pilou (PILOU)
4247.99 
new version Beta 9 of 20 March 2012 has a preview STL exporter , texture etc...
http://123dapp.com/123d
News of the beata 9: http://blog.123dapp.com/files/page/123d/WhatsNew123DBeta9.pdf

You must be loged for the STL Export!

video of news not yet released
so a recent

EDITED: 26 Mar 2012 by PILOU

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 From:  Rich_Art
4247.100 In reply to 4247.99 
Thanks for the heads up.

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. |
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 From:  andras
4247.101 In reply to 4247.100 
Congratulation for Autodesk. People now directly produce the rubbish and waste of plastic. I do not understand why is it useful to print useless toys at home after some months your child put in the bin.

http://www.youtube.com/watch?v=OkpBcFDjk7Y&feature=related
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 From:  BurrMan
4247.102 In reply to 4247.101 
That soapbox you just jumped on is more waste than a kids toy......
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 From:  andras
4247.103 In reply to 4247.102 
Autodesk products are just green only when you paint the objects on Green. :D
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 From:  BurrMan
4247.104 In reply to 4247.103 
Wow... What can I say? Except the title of this thread now has a dual meaning for me!
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 From:  Frenchy Pilou (PILOU)
4247.105 
At last the video of news beta 9
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Rich_Art
4247.106 In reply to 4247.105 
Looks cool.

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. |
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 From:  DannyT (DANTAS)
4247.107 
The mesh dialogue looks very familiar.

-
~Danny~
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