SF Weapon - Shotgun
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 From:  Moe (THREEDFANATIC)
4229.5 In reply to 4229.4 
Very Nice Paq love the look you come up with on all of your renders!
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 From:  ed17 (ED17ES)
4229.6 
Hi PaQ, i just saw your gallery and i really like a lot of those images and i have a question: in the SocT – Alley project, how did you modeled and textured all that stones so well?

Is it just displacement??

EDITED: 30 Apr 2011 by ED17ES

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 From:  PaQ
4229.7 In reply to 4229.6 
Hello guys,

Thanks for your comments.
Btw here's a more advanced render ;)

EDITED: 3 Dec 2015 by PAQ

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 From:  PaQ
4229.8 In reply to 4229.6 
Hi ed,

Thanks for the kind words.

Well actually the rocks are full geometry, to speed up rendertime (displacement is still a little bit expensive in vray).
Here's a sample of some rocks (modeled in zbrush, then normal baked on some low res geometry).

EDITED: 3 Dec 2015 by PAQ

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 From:  DannyT (DANTAS)
4229.9 In reply to 4229.7 
One sexy looking weapon there PaQ!

Cheers
~Danny~
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 From:  ed17 (ED17ES)
4229.10 
Cool PaQ! Thanks for the answer!
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 From:  PaQ
4229.11 
This part was less funny, I didn't expected it would be so complicated to create a good lowres for normal map baking.
But after tons of try and error, I finally get my workflow ready (well I hope).

MoI is really great for this kind of game modeling. Something really cool is to able to export a very draft version from MoI.
The mesh was really usefull to see where place vertices to get the best curve approximation when buidling the low res cage in Modo.





EDITED: 3 Dec 2015 by PAQ

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 From:  NightCabbage
4229.12 
Awesome work PaQ :)
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 From:  Nesto (CONKER)
4229.13 In reply to 4229.11 
Hi! That's really cool to see that you made a nice low res model from it!
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