About Hulls
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 From:  Frenchy Pilou (PILOU)
4222.15 

EDITED: 3 May 2011 by PILOU

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 From:  JPBWEB
4222.16 
Indeed, as a contributor to that earlier thread, I can only repeat that lofting ship hulls (and I guess many other things) works better when you use only the absolute minimum number of curves necessary to describe the surface. And it helps if the curves are 'clean' (i.e; rebuilt with even-spaced control points etc.). Also, do not attempt too much. There are features on ship hills like sonars, bulbous bows, propeller shaft housings etc. that are best added as separate pieces and blended into the simple hull.

Difficult areas in ship hulls are at the bow and stern of the ship. In such cases, blends work better and provide more suitable surfaces. But in every case, what looks like a rather simple shape turns into a rather complex thing to model. NURBS work best for non-organic shapes, but unfortunately, ship hulls are rather semi-organic shapes.
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 From:  Frenchy Pilou (PILOU)
4222.17 In reply to 4222.16 
Thx!
See my last little video (in French)
but you can see an interesting method for help the drawing of Hull
with a very cool plug by Michael ;)
Moveslicetopoint : http://moi3d.com/forum/messages.php?webtag=MOI&msg=2749.36

Video : http://moiscript.weebly.com/deacuteplacer-des-objets.html



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 From:  SteveMacc (STEVEH)
4222.18 
One of the problems with modern hulls is that they often have soft chines that don't extend right down the hull. You see them particularly at the bow and stern. Blending these is difficult.
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 From:  d^^b (DAVID)
4222.19 In reply to 4222.14 
Hi Burrman:

Thank you for the info. I was thinking it would be a good idea to let a picture embebded in a 3dm file and.....MoI always go a lot of step ahead me :-)

Pilou:

Your video are very interesting, but...when you draw the upper curve of the bow, I think that could be better if you extend the curves of the deck or the upper area of the hull, and then you build the curve of bow on it.
Like that:

EDITED: 10 May 2011 by DAVID

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 From:  Frenchy Pilou (PILOU)
4222.20 In reply to 4222.19 
Thx!

Yes it was just for show some other tools ;)

You can also make a simple Blend : advantage you can regulate visually the intensity of the curvature with a cursor!
(input values inside the box dialog can be increase with big amplitude :)

EDITED: 10 May 2011 by PILOU

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 From:  d^^b (DAVID)
4222.21 
Thank you!
It's a good technique, better than me. :-)
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