MoI crashes when using a heavy model???
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 From:  Michael Gibson
419.2 In reply to 419.1 
Hi JTB, I'll take a look, but if moi.exe is still showing that it is taking CPU time in task manager, it is likely that it is still crunching away at calculating the meshes and just needs more time to finish.

Meshing is very processor-intensive, if you have a large model it is possible it may take quite a while to finish, possibly up to 10-15 minutes or so if it is very large. So probably just let it sit for a while longer.

I'll try to see if there is anything else going on though.

- Michael
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 From:  Michael Gibson
419.3 In reply to 419.2 
Hi JTB, over here if I wait for about 6 minutes (2.4 Ghz CPU) it finishes and you can successfully write a .3ds file.

So I think just some patience will do the trick! :)

But since in this case you've got 288 copies of the same object, you're probably better off just saving out one of them to .3ds and then doing the array in your target system.

- Michael
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 From:  Frenchy Pilou (PILOU)
419.4 In reply to 419.3 
What sort of object it was ?
A decorative rosace?
---
Pilou
Is beautiful that please without concept!
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 From:  JTB
419.5 In reply to 419.3 
Thanks Michael, nice to see that there is no problem

Actually,I could start modeling this in MAX from the begining, but I wanted to do some tests in Moi to see how it behaves...
Well, the other test had 1000 cubes...!
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