Hi Jean-Paul. I did indeed finish Kormoran. I don't think it is the best of the models but then, it isn't a particularly glamourous ship, particularly in overall black. Your experiments in shaping your hulls went a long way to helping me complete these so I hope you will get back to your Kormoran some time. Might be very interesting painted in the Japanese colours which I believe were brighter. I'm going to try some on the water renders of the battle between Sydney and Kormoran when I get a chance.
YHWH_777, I will do some larger renders some time, though probably not much closer. Much of the detail is actually not very detailed. The original requirement was that these models come in at 100k polygons. Sydney ended up about 225k from memory, Yarra about 95k, the rest somewhere in-between. Bringing the models in at those counts was very difficult (and time consuming) so much of the 'detail' is only useful at the distances I've shown here. Even then, some substantial poly reduction has been used which degrades the model up close. Perhaps when I have some time I will revisit these with a view to improving them for up close renders.
Thankyou David. I think your own model of "Aurora" is excellent and that you already do work as good as these. Simlab's renderer makes them look nice without much effort on my part! Did you ever get Aurora rendered on the water in a way that you were happy with? I am looking again at methods for doing water, possibly with Blender. There are two links for Blender which show great promise:
http://www.savetheoceansim.com/blog/
http://www.miikahweb.com/en/main
The second link is a very interesting technique. I'm amazed by the potential shown in the videos.
Thanks again everyone for your interest. I really appreciate it.
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Mark
http://www.homepages.ihug.com.au/~mabrown/index.html |