Parametrics
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 From:  Kreten
417.14 
p.s. also maybe an an idea to get this kind of a "edgepoint" fillets....people modeling bolets parts would spare a lot of time here!
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 From:  Michael Gibson
417.15 In reply to 417.9 
Hi JTB,

> Michael, since parametrics, connecting and grouping objects are relevant, have you
> thought about all those methods mentioned in the other thread?
> http://moi3d.com/forum/index.php?webtag=MOI&msg=384.1
> Any (even temporary) decisions?

No real decisions yet.... I haven't really had any time yet to focus on this area. It's probably going to take some sketching and prototypes before I'll be able to figure it out. It's pretty time consuming so I haven't had a chance to dig into it yet.

- Michael
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 From:  Kreten
417.16 
Michael any luck with the filleting issue I talked about in the previous post?
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 From:  Michael Gibson
417.17 In reply to 417.16 
> Michael any luck with the filleting issue I talked about in the previous post?

Hi Kreten, those ones are not going to be as easy to add immediately, they involve a lot more changes to workflow and program UI.

Those ones will have to go on the wish list for a future version.

But the blend-style fillet is looking pretty good.

- Michael
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 From:  Kreten
417.18 
o.k. Maybe for V2 then...but the blend thing is unbelivable! :-)
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 From:  Michael T. (MICTU_UTCIM)
417.19 
I have to agree with Petr. Parametric modeling has it's place, but I don't think it is here. The free form styling tools currently provided in MoI are excellant! I deal with the problems of parametric systems all day long. I'm not knocking them, but I think the two should work together (i.e. via import/export) but be kept seperate.

Michael T.
Michael Tuttle a.k.a. mictu www.coroflot.com/fish317537
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 From:  Michael Gibson
417.20 In reply to 417.19 
Hi Michael T -

I guess it is easy to get tripped up on terminology here. When I say that in the future MoI will have additional parametric functionality added, I mean it in a pretty general sense. That is that it should be possible to modify some values (for example the radius of a fillet), and then basically have that command automatically run again to generate an updated model.

This will be an optional thing that will show up in some kind of object history browser.

It won't fundamentally change the workflow of how you draw things in MoI - like for example it doesn't mean that MoI will force you to define sketch planes, etc... MoI will remain a sort of loose and free drawing environment as it currently is.

If you don't go to the history browser to change anything, you won't notice any differences from the current appoach. Well, except your files may be bigger due to additional data being stored, but I'll be sure to have a way to turn that off as well.

That's the idea anyway. So it won't really bring about any major workflow restructuring in MoI, if that is what you are worried about.

It also won't have all the exact same functionality as a "parametric solid modeler", but it will let you alter "parameters"...

Anyway, I'm not sure when this will be available, it might be a while.

- Michael
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 From:  Michael T. (MICTU_UTCIM)
417.21 
Thank you Michael G. for clarifying that.
Michael Tuttle a.k.a. mictu www.coroflot.com/fish317537
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