modeling approach / network command advice needed
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 From:  BurrMan
4163.10 In reply to 4163.8 
So if you want to see it, you can open the file I posted and delete these 2 surfaces here:



After you delete them, look from the right side view and notice it is just a cutout of a sweep, like michael posted..

Then run the blend command on the 2 opposing edges from the top, then the bottom pieces.. Adjust, rinse and lather...

EDITED: 19 Jun 2012 by BURRMAN

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 From:  pelanglo
4163.11 In reply to 4163.10 
Thank you both for the *extremely* useful replies--it's particularly helpful getting both the theoretical/conceptual info as well as the workflow approach on how to use MoI on these kinds of objects. Actually, just knowing that there are relatively straightforward solutions for shapes like the spout is encouraging, and the final result is much cleaner than I could get out of modo, so I'll keep playing around with the demo. Seems like there is definitely a spot in the toolbox for MoI.
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 From:  BurrMan
4163.12 In reply to 4163.11 
So what Steve was pointing out was using the network tool, has no mechanism for maintaining the tangency to surrounding surfaces...

So here if I broke this edge here to enable a blend at a much higher value in this upper area:



To look like this... I might try to fill in this last area with a network:



So I could select these curves and run network on them:



And I would get a nice surface patch in there:



But at the moment, MoI doesnt have a means for the network patch command to "Know about the surfaces next to it"... So you can get a lack of tangency from the surface previously made. You can see the hard edge here now..



So, building by "Patchwork" would be fairly hard or advanced as michael mentioned....

EDITED: 19 Jun 2012 by BURRMAN

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 From:  SteveMacc (STEVEH)
4163.13 
I think Michael said he was working on some surface continuity options.
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 From:  Michael Gibson
4163.14 In reply to 4163.13 
I'm not working on them right this moment, but I have some good ideas on how to pursue some continuity functions for v3 though.

- Michael
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 From:  DannyT (DANTAS)
4163.15 In reply to 4163.14 
That would be awsome Michael.

-
~Danny~
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