How would I create a flush panel?

 From: ericb 31 Mar 2011  (1 of 10)
 I'm just getting to MoI, and while it is pretty easy to pick up, a few things are escaping me. One of those things is how to create a flush panel - in other words, something like a gas cap cover on a newer model car, or the facing plate on the CD/DVD drive in your PC. I guess the easiest way to explain what I'm trying to achieve would be this: I have created a box. In one side of the box, I want to put a panel. This panel must be flush with the surface of the box. The only evidence that there is a panel at all is the line around the panel. Now, I can't just draw a line around the perimeter of the panel, as that line needs to have some depth and thickness. Basically, I'm looking for a way to "scribe" a line with depth on a surface. I know this might sound a little confusing, as I'm probably not explaining it too clearly. I've attached an image that I hope will get my point across. Thanks! Attachments:

 From: Yenmonger (OTTERMAN) 31 Mar 2011  (2 of 10)
 4162.2 In reply to 4162.1 Hm, you seem familiar somehow...

 From: ericb 31 Mar 2011  (3 of 10)
 4162.3 In reply to 4162.2 No, no. You're confusing me with someone from the grim, dark future. You're everywhere aren't you?

 From: BurrMan 31 Mar 2011  (4 of 10)
 4162.4 In reply to 4162.3 Look at the offset-inset command.

 From: ericb 31 Mar 2011  (5 of 10)
 4162.5 In reply to 4162.4 Yeah, I was trying that, but it wasn't getting the effect I wanted. It does look like if I create a shape in the thickness I need, do an inset and then make it deep enough to just leave the outline, I can then place the outline flush with the surface and do a Boolean Diff and make my "scribed" line. Seems time consuming, but I guess that's the way to go.

 From: Michael Gibson 31 Mar 2011  (6 of 10)
 4162.6 In reply to 4162.1 Hi eric, check out this previous thread for some different possible techniques: http://moi3d.com/forum/index.php?webtag=MOI&msg=3859.1 There are a couple of different strategies that you can use depending on exactly what you want to get. One way is to do a sweep to build a tubular type shape, and then boolean that shape away from the main piece, cutting a groove in it. Doing a sweep around your lines is the way to basically give them thickness and depth. To get the path lines on your object you can either project them on to it or if you've got planar surfaces you can draw lines directly on the surfaces using the polyline tool in the 3D viewport. Another method is to focus more on splitting your object up into different faces, using either Trim or boolean commands with some 2D curves as the cutting objects, and then use either the Inset command with the "Grooved" option (see link above for an example), or maybe fillet or chamfer the edges depending on what exactly you want. But hopefully the above link (which has some other links in it as well) will give you some ideas. - Michael

 From: Michael Gibson 31 Mar 2011  (7 of 10)
 4162.7 In reply to 4162.5 Hi eric, > It does look like if I create a shape in the thickness > I need, do an inset and then make it deep enough to > just leave the outline, You want to use the "Grooved" option within the Inset command to get the kind of flush panel that you're talking about. When you enable that option, a new "Groove width" field will appear, and you can enter in a distance there - you'll then get a flush panel with a channel of that groove width around it. - Michael