3D Modelling with Silhouettes

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 From:  sk2k
4139.1 
Hello,

have anyone tried this http://www.alecrivers.com/3dmodelingwithsilhouettes ?

This looks amazing and easy to use. To bad it does not generate anything for me. :(

MfG
sk2k
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 From:  Frenchy Pilou (PILOU)
4139.2 In reply to 4139.1 
Not sure that is more easy than Sketchup ;)

Uses 3 view is more for engineers ;)
or Moi's users ;)
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 From:  ed (EDDYF)
4139.3 
I've never tried Sketchup, but from watching the Silhouettes video, the approach of generating a 3D object from 2D vector profiles seems very intuitive.

Don't know how it would work for more complex objects, such as a screw with threads.

Ed
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 From:  twofoot
4139.4 
Interesting from a concept standpoint, but I'll stick with Moi. =)

I've learned that choosing one tool and sticking with it works best for me.

C.
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 From:  SteveS
4139.5 
Back in the early to mid '90s I cut my 3D teeth on Ray Dream Designer's Freeform modeler. It's nearly identical to this modeler. In Ray Dream you had a three-sided box. You'd draw shapes on the two walls and floor and the program would create the 3D shape. It was pretty powerful for being such an inexpensive app.
Ray Dream went on to become Carrara, and I think it still uses the same type of modeler.

Steve S
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 From:  BurrMan
4139.6 In reply to 4139.5 
Hi Steve...
I have Ray dream Studio.. It was a pretty cool modeler.. Your refering to the "spline modeler".. It would create objects by sweeping cross sections along a path with spline guides from a top and side projection.... Although, MoI is far more powerful in it's modeling toolset.. The other thing is MoI is a NURBS modeler and RayDream was poly's...
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 From:  BurrMan
4139.7 In reply to 4139.6 
Just in case you wanted to be taken back a bit, Here's what it looked like:


EDITED: 19 Jun 2012 by BURRMAN

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