Feature suggestions
 1-4  …  45-64  65-84  85-104  105-124  125-144  …  205-214

Previous
Next
 From:  Frenchy Pilou (PILOU)
412.85 In reply to 412.84 

< But do you really need a command for this?
Not a command :) Just a little "library"
Of course any curves or surfaces can be imported in moi
just seems more cozy to draw all inside Moi :)
Sure I can draw easily a sinusoid with just 2 arcs and arraydir :)

---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 22 Mar 2007 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
412.86 In reply to 412.85 
> Not a command :) Just a little "library"

I guess it seems like a repository of files is pretty much the same thing as a library to me...


> Sure I can draw easily a sinusoid with just 2 arcs and arraydir :)

But this isn't a very accurate sine curve - a "real" sine curve doesn't have the shape of an arc. Which is kind of funny since it is the graph of an arc as it swings around...

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
412.87 In reply to 412.86 

an arc of an half circle of course
Ps For the progs : ) http://forum.jotero.com/viewforum.php?f=24

K3Dsurf seems the best It has an OBJ export
Rest to found a transform obj -->nurbs That is another story :)

---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 22 Mar 2007 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
412.88 In reply to 412.87 
> an arc of an half circle of course :)

Yup, but although it is similar, it is not the correct shape. A sine curve is kind of more of a lump, it doesn't have the exact shape of an arc.


> K3Dsurf seems the best It has an OBJ export
> Rest to found a transform obj -->nurbs :)

This may be a difficult transform. But didn't Amapi do something for this when exporting polygons to IGES? I thought that some wireframe line curves came through. So that is one possibility.

But it looks like K3Dsurf only does surfaces and not curves - for doing curves possibly that other one will work.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
412.89 In reply to 412.88 

Half circle and Scaled on 1 or 2 directions successively with subtil axes of deformations :)

PS Yes Amapi has Iges , and Rhino has a plug named Smurf I believe

---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 22 Mar 2007 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
412.90 In reply to 412.89 
And you can draw in k3Dsurf curves just take the good parameters for have a slicy slice :)
And export it as OBJ : that works (Button is named "Edit" but It's also save ! :)
Sure it's a pity to not profit of the Surfaces :) :I don't want to be the triangles of this curve :D
---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 22 Mar 2007 by PILOU

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Colin
412.91 
Hi Michael,

I'm just wondering if it's at all possible to have Height & Width with the Draw Curve > Eclipse > Centre.
So that it would work like you've already got with the Draw Curve > Rectangle > Centre.

From a Jewellers perspective, this would make life much easier than having to count the grid spaces when creating an oval.

regards Colin
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
412.92 In reply to 412.91 
Hi Colin, I'll try to add that in.

In the meantime, you can use "Distance constraint" to help out right now.

To do this, just type in your distance and hit enter (you can also click on the "d" text box down on the bottom bar).

Doing that activates distance constraint which forces the point that is being picked to be that distance away from the base point. So for Ellipse/Center that would be 1/2 the width since the base point is the ellipse center point in that case. So you would actually need to enter in half of your desired full width for this one. Still easier than counting grid spaces though.

But I'll try to add in a width/height like rectangle so you won't have to divide in half.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Colin
412.93 In reply to 412.92 
Hi Michael,

Thanks for that advice, I'll give it a try.
So far I've been getting around it by creating a Rectangle the exact size I want.
Then I just select the Eclipse & have it snap to that Rectangle edges.
Delete the Rectangle & continue from there.

regards Colin
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
412.94 In reply to 412.93 
Hi Colin, I've added a Width and Height control for the ellipse command for the next beta. You still need to click 3 points to finish the ellipse even if you enter a width and height, because those points define the orientation of the ellipse. In 2D the 3rd point doesn't really do anything if you have entered a height, but in 3D you can switch to the front viewport (or track along a z line in the 3D view) to orient the ellipse vertically.

This was the last thing I wanted to fix up for this beta so it is almost ready.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
412.95 

Move a "hole" or fill a "hole"
but maybe is some hard work ? :)

---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
412.96 In reply to 412.95 
Hi Pilou, one way to fill a hole is to remove surface trims.

Here are some steps on how to do that - this shows the steps for removing a hole in a cube:
http://moi3d.com/forum/index.php?webtag=MOI&msg=444.4

Here is a longer tutorial about removing holes on a more complex object:
http://moi3d.com/forum/index.php?webtag=MOI&msg=446.17


There will probably be another "fill in hole" tool at some point called N-Sided Patch. I might be able to do this one soon, I'm not quite sure yet.


Moving a hole can be pretty difficult, especially if there is stuff attached to it. It will be quite a while before I'll be able to work on this one, although probably this will get better with more history support, if you could control the history of how the hole was originally created. There should be more stuff for that in V2.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
412.97 In reply to 412.96 
Sure.... I had thinking an automatic filling hole :)
---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
412.98 
Symmetry by 3 points
---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  tmaes
412.99 
beautifull soft, for me, a dwg or dxf import (2d at least) would be a great enhancement...

great job!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Grendel
412.100 
Would it be possible to have a Bend along curve option. It would go well with your new boolean curves to form shoe treads, tires and stuff like that.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
412.101 In reply to 412.98 
> Symmetry by 3 points

Hi Pilou, I've got this one on my list (defining mirror plane by 3 points), but I don't think I'm going to be able to get to it for V1. I should be able to get it for V2 though.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
412.102 In reply to 412.99 
> beautifull soft, for me, a dwg or dxf import (2d at least) would
> be a great enhancement...

Hi tmaes, thanks I'm glad you like it! I would like to add DXF/DWG support in the future, but it will take kind of a chunk of work to do it so I have had to postpone it from the 1.0 version.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
412.103 In reply to 412.100 
> Would it be possible to have a Bend along curve option. It would go well with
> your new boolean curves to form shoe treads, tires and stuff like that.

Hi Grendel - it is unfortunately quite difficult to do this properly.

For regular transforms like move/rotate/scale/mirror, transforming the control points of a NURBS surface is the same thing as transforming the definition of the surface itself perfectly.

I mean if you have a NURBS sphere and you scale the control points it has the exact same effect as scaling the "ideal" sphere.

But bending is not like this - if you bend the control points of a NURBS surface along an arc shape, the actual surface geometry is not bent precisely at the same arc shape. It will kind of follow the general bend, but it won't be exact - this is a problem because in an assembly where there are a bunch of different surfaces that are trimmed and joined together, if some of them are not precisely transformed in relation to each other, it will cause gaps to open up in places where there are supposed to be shared edges.

So that's why there tends to not be a lot of "bendability" of NURBS solids. Things that do support it (like the new stuff in Rhino V4) do a lot of work to "refit" the surfaces by adding extra points until they conform to the transformation with enough accuracy.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  tyglik
412.104 

Hi Michael,

How do you feel about "drill-in" mode for composite curves?
Sometimes I want to handle (e.g. delete or mirror it) curve which is a part of (joined) curve; in this case I have to separate curve first, handle desired part and re-joined the rest. It would be simpler If I could select a segment of curve by clicking on desired part of previously selected curve.

Petr

EDITED: 2 Apr 2007 by TYGLIK

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-4  …  25-44  45-64  65-84  85-104  105-124  125-144  145-164  …  205-214