LightWave 10 Vertex Normals Inverted
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 From:  Matt (MATTGORNER)
4109.4 In reply to 4109.2 
Done some more testing.

With the LightWave Normal export, when I bring the LWO into LightWave the entire Vertex Normal map needs flipping on all axis to look and render correctly.

With the modo Normal export, when I bring the LWO into LightWave the Z axis on the Vertex Normal map needs flipping to look and render correctly.

So, as it stands, none of the options import pefectly without some extra work in LightWave.

Regards
Matt
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 From:  Michael Gibson
4109.5 In reply to 4109.4 
Hi Matt, so that sounds pretty weird that they just switched the vertex normal coordinates to something else entirely instead of switching it to be compatible with Modo.

Have you contacted NewTek support about this problem? Is there possibly a setting somewhere in LW10 that would make it read vertex normals the same as LW9.6 ?

- Michael
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