LightWave 10 Vertex Normals Inverted
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 From:  WillBellJr
4109.3 In reply to 4109.2 
I would think that's a problem for Newtek to fix especially if it works okay in v9.6.

Sure Michael could perhaps add an "invert normals" switch but that's extra work to cover NT's butt and if they correct the problem, then that's wasted time on Michael's behalf...

-Will
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 From:  Matt (MATTGORNER)
4109.4 In reply to 4109.2 
Done some more testing.

With the LightWave Normal export, when I bring the LWO into LightWave the entire Vertex Normal map needs flipping on all axis to look and render correctly.

With the modo Normal export, when I bring the LWO into LightWave the Z axis on the Vertex Normal map needs flipping to look and render correctly.

So, as it stands, none of the options import pefectly without some extra work in LightWave.

Regards
Matt
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 From:  Michael Gibson
4109.5 In reply to 4109.4 
Hi Matt, so that sounds pretty weird that they just switched the vertex normal coordinates to something else entirely instead of switching it to be compatible with Modo.

Have you contacted NewTek support about this problem? Is there possibly a setting somewhere in LW10 that would make it read vertex normals the same as LW9.6 ?

- Michael
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