Import .obj as reference

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 From:  PaQ
4104.1 
Hello,

I know it has allready been discussed, but it's really so annoying there is no way to import an .obj in MoI.

I.ve just finished a rush project about to build a complete mecha armor, and I had to skip Moi (again :')) for this project
because I cant get any reference backdrop.

Ok I could make some screenshot of the reference character, but that's a bit crazy to have blue print when a real model exist.
And the armor has to be so close to the body that I can't take any risk, or loosing time by making multiple export just to validate the shape.

So now I'm upset because I've lost 3 days of my life making stupid edge loopssss in Modo grrrrrr ... (I really hate modeling with polys now :))

The Obj23dmWireframe was not an option, because I really need a full shading ... for a visual comfort and accurary, and because I have constant feedback from my AD during the process.

Well ... if by any chance it's possible to have an hidden impot option, to just open .obj as a refence background, no need any snapping, texture ... just geometry, in maybe a special poly layer ... that would be so cool.

I fully undestand that I might confuse people to have uneditable geomtry, but in an other hand it will make a nice bridge with the poor polygon industry :)

++
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 From:  Frenchy Pilou (PILOU)
4104.2 In reply to 4104.1 
< no need any snapping
that is very curious if by chance you can import an object obj of not profit of the snapping!
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 From:  Michael Gibson
4104.3 In reply to 4104.1 
Hi PaQ, well it's on my list but it's a fairly substantial feature area, both for having a mesh object at runtime and for doing a file importer - any kind of file parsing can tend to be a lot of work and require a lot of testing with output from numerous different programs.

Having a "hidden option" for such things is not very practical for me, because it's hard to justify investing a lot of time to do a bunch of work for something that will then be hidden by default...

I'm not against adding in special controls or .ini options for advanced users for a variety of situations, but usually those are more practical when they act as some kind of modification in behavior, not so much when they involve enabling or disabling some more major feature area.

When something is going to involve a lot of work, I kind of have to implement it in a more full way, rationalize how it will get incorporated into the UI and what the side effects will be, all of that stuff...

- Michael
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 From:  chrisd (CHRIS_DORDONI)
4104.4 In reply to 4104.3 
Using the trial of Rhino with 25 saves might help. The obj file could be imported in Rhino and the polys converted to nurbs surfaces (which would show in MoI) and then saved as a 3dm. Although, if the obj has a high poly count this might not be a good option as well as for other reasons, since I have not tried it myself. :)

Chris
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 From:  PaQ
4104.5 In reply to 4104.4 
Hi Chris,

My 25 saves are gone since a while now, anyway, the ref model was a character of 5.000 polys, probably a bit heavy to be converted into nurbs planes.

Thanks for your reply Michael, I of course have no idea of the amount of work for this feature :)
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 From:  Max Smirnov (SMIRNOV)
4104.6 
Just made this .obj import script for my subdiv project.
It may not work with complex models, but it's better than nothing.
Attachments:

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 From:  Frenchy Pilou (PILOU)
4104.7 
Seems works fine!


But what will be the process after ?
It's like an import import image as background for modelize something but in 3D ?

EDITED: 21 Jun 2014 by PILOU

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 From:  kevjon
4104.8 
With Moi I tend to work the other way around where I model the nurbs part first and export to mesh, then open modo and finish it off.

Another program that imports meshes well is ViaCAD Pro. The new version 9 also includes some basic mesh and subdivision modelling tools.
He is also about to release a Powerpack addon http://www.masterviacad.com/powerpack/powerpack.html that will also allow you to convert your sub'd meshes to nurbs surfaces which is a pretty awesome addon. All up the cost of both together will be far less than Rhino, let alone Rhino and TSplines.
~Kevin~
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