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 From:  Michael Gibson
410.3 In reply to 410.1 
Hi Linker, that's great! I think that's a great example of the type of thing that MoI can be really useful for when used with other programs - when you need something simple you can do it in MoI with a minimal amount of fussing around...

Does XSI handle n-gons in .obj files well?

- Michael
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 From:  Linker (KJELLO)
410.4 
Pilou: Thanks:-) The rendering took around 15 minutes, mostly because I went a bit overboard on soft shadows and such. I guess the settings could be tuned to render in about half that time without too much notable quality loss.

Michael: Yeah, MoI is great for these kinds of objects. Doing this in a poly-modeller would have either taken too long, or resulted in a "messy" object. XSI handles n-gons in .obj files quite well, there's only two situations I can think of where they'd be a problem. If for some reason you'd need to smooth the object further, both the Catmull-Clark and the Doo-Sabin algorithms will lead to slightly warped texture coordinates on n-gons. And, if you want to deform the objects in animation, large n-gons such as end-caps etc. can lead to some triangulation popping in resulting non-planar n-gons.
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 From:  MmAaXx
410.5 
I currently use XSI Rhino and now Moi.... XSI perfectly support the *.iges files...try it you can mantain the original curves and generate in XSI automatic UVW for the tastures. Powerfull !!

sorry for my english!
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 From:  Linker (KJELLO)
410.6 
Just did a re-lighting of this during the week-end. Added a couple of side lights and reduced the power of the key light to avoid the over-exposure.

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 From:  Michael Gibson
410.7 In reply to 410.6 
Nice job with the re-lighting, it feels a lot more realistic.

- Michael
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