spiral on sphere...

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 From:  Lemo (LEMONNADO)
4084.1 
Any suggestions on how to model spirals onto a sphere which go from pole to pole?
Cheers
Rainer
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 From:  Michael Gibson
4084.2 In reply to 4084.1 
Hi Rainer re: spiral on a sphere - if you can draw a curve that is close to what you want, you can then sweep a line along it to get a kind of ribbon like surface and then intersect that with the sphere to get your final curve.

Check out Danny's post in this previous thread for that kind of method:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3530.1

But it may be kind of difficult to get the path shaped well in the pole areas.

- Michael
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 From:  DannyT (DANTAS)
4084.3 
Hi Rainer,

The method Michael mentions is the way to go, here's a quick run-down for you and anyone else who's interested.

Create a regular Helix, 'Draw curve > More > Helix'
Draw a line (Green) perpendicular from the start of the Helix to the centre.


Sweep the Green line along the Helix 'Construct > Sweep' and use 'Flat' in the Twist option drop down.


Create a Sphere 'Draw Solid > Sphere' from the centre of the helix and use the end point of Helix for the size.


Then use 'Construct > Curve > Isect' to create an intersection curve between the Sphere and Swept surface, and you have what I call a 'HeliSphere'


Then have fun with it!


Cheers
~Danny~

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 From:  Michael Gibson
4084.4 In reply to 4084.3 
Hey Danny, that turned out better around the pole area than I thought it might, cool!

- Michael
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 From:  DannyT (DANTAS)
4084.5 
Yeah Michael, I was happy with it too!
The curve is good as is, but further refining with 'rebuild' and you get a nicer curve with evenly spaced control points.

Cheers
~Danny~
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 From:  David (BLEND3D)
4084.6 In reply to 4084.3 
Danny,
How did you cut the curve perpendicular to the surface in the rendered example?
Thanks,
David
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 From:  Colin
4084.7 In reply to 4084.3 
Hi Danny,

Thanks for this Tip, very handy to know.

regards Colin
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 From:  DannyT (DANTAS)
4084.8 In reply to 4084.6 
Hi David,

> How did you cut the curve perpendicular to the surface in the rendered example?

I actually swept an arc profile which is the same radius as the sphere (in blue) to get the result in the rendered picture.
Is this what you mean?





Cheers
~Danny~

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 From:  Frenchy Pilou (PILOU)
4084.9 
Magic sweep! ;)
---
Pilou
Is beautiful that please without concept!
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 From:  David (BLEND3D)
4084.10 
Thanks Danny,
I did not realize it would track the spiral perpendicularly. I assumed you were doing something more exotic.
- David
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 From:  Frenchy Pilou (PILOU)
4084.11 In reply to 4084.10 
During the sweep you can fix or not the twist (free or fixed) ;)
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 From:  David (BLEND3D)
4084.12 In reply to 4084.11 
Ah yes... Thanks Frenchy Pilou.
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