Hi Michael,
You're right about the individual faces you loose that with STEP or KeyShot used to, I haven't been keeping up with it lately so I don't know if anything has changed.
I mention STEP because of the two stage result; save as STEP, import into KeyShot, where as .obj is; save as, manipulate mesh, then import into KeyShot. I know some engineers that don't want to mess around with meshes, they just want a quick picture and KeySot's meshing of STEP files is pretty smooth.
Cheers
~Danny~ |