Hi Michael
I definitely take your point on complexity and that it is indeed strange to start out with a box if you wanted something completely different. I like the idea of defining your shape with curves/guides, maybe being able to take out, add, replace and experiment with the curves. Like you can add a point to a curve in a revolved shape for instance and it remains editable and updates the shape.
Although remaining editable after making a solid would be great I can see the trade off with complexity.
Thinking about it more, what would be good is to be able to toggle between the solid state and untrimmed surface state. Sort of explode and untrim all. So toggling between between the first two states in the pic. This means you could merge to make the solid in this case then when you want to adapt the surfaces you explode/untrim all, make changes then toggle back to the merge. At the moment you explode and get the separate trimmed surfaces (the third block) which means selecting edges and untrimming before continuing. In fact any chance of a script to explode and untrim all?
I hope some of that was clear ;-)
kind regards
Jamie
|