Unable to split a solid
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 From:  Phr0stByte
4060.2 
Is possible for you to post the .3dm file? I know this is not always possible when NDAs are involved... Or at the very least a screen shot or two would enable other users to better answer your question.
-BbB and Phr0stbyte models are for sale here: http://www.turbosquid.com/Search/Artists/Phr0stByte?referral=Phr0stByte/
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 From:  BurrMan
4060.3 In reply to 4060.1 
Hi Bob,
Can you post an example of the type of object you would want to part???
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 From:  BurrMan
4060.4 In reply to 4060.3 
So here is a part where i draw a line at some point and use that line to do a boolean difference to cut it in half for a parting line:



The result is the part split into 2 peices:



I also can use a method of running a plane through the area I want to part and choosing the Isect command to create intersection curves of the area, which i can use to break the geometry in different ways:



If you want to get into these further, post a sample and we can look at it.

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Bob (PHOTON713)
4060.5 
I am attaching the .3dm file for your review.
Attachments:

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 From:  Bob (PHOTON713)
4060.6 
I am also attaching the trimmer to the left of the pattern. I need to pass the trimmer all the way through the pattern. Thanks

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 From:  BurrMan
4060.7 In reply to 4060.6 
So just select your object and run boolean difference, and choose the line to cut it in half..


EDITED: 19 Jun 2012 by BURRMAN

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 From:  Bob (PHOTON713)
4060.8 
Thank You, Burrman...that is precisely what I need to do. It also answers a question regarding using the Trim command and ending up with a joined surface instead of a solid. Appreciate the help. I've used the difference command repeatedly for engraving text, but, not in this way. Regards...Bob
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 From:  Michael Gibson
4060.9 In reply to 4060.8 
Hi Bob & thanks Burr!

re: Trim - trim is a surface modeling operation. When you trim an object it only cuts the surface skin of the object and will not leave pieces of the cutting object behind. Usually you will want to use Trim if you want to work at a surface level and plan to join some various surface bits together into a solid at the end.

The boolean functions on the other hand are oriented towards working with solid volumes, and they will leave pieces of the cutting objects behind to keep the objects as a solid. You can do booleans between solids and curves - the curves get automatically extruded so for example doing a boolean between a solid and a line is the equivalent of cutting it with a plane extruded from that line.

Check out this post for some more description on the difference between Trim and Booleans for cutting things:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3883.3

By the way, if you do use Trim to cut a solid with a line, you will end up an open surface object that has a planar opening in it. But you can then make that object a solid by selecting it and running the Construct > Planar command. That will construct a planar surface that fills in the hole and then that surface is joined in with the others, and as long as you didn't have any other non-planar openings in it then that will be a solid.

For example here is a sphere that has been trimmed with a line:



If you select it and run the Construct > Planar command, it will build a cap for the open edge there and you will then have a solid that looks like this:



But if that's what you wanted to make it is more convenient to use Boolean difference to cut the sphere rather than Trim since it will make it a solid piece like that without needing to anything else to it.

Hope this helps!

- Michael

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