Helix * Sweep => very slow Moi3d
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From:
Michael Gibson
14 Feb 2011 (2 of 5)
4045.2
In reply to
4045.1
Hi Gaston, you're probably running into the problem of projected intersection snap taking a long time to handle that case, since a projected helix is a highly self-intersecting curve.
Try turning off the projected intersection snap as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3699.2
- Michael
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From:
ggagnon
14 Feb 2011 (3 of 5)
4045.3
In reply to
4045.2
Thanks Michael.
Yes that does it :o)
What is the down side if I leave that option off?
Gaston
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From:
Michael Gibson
14 Feb 2011 (4 of 5)
4045.4
In reply to
4045.3
Hi Gaston,
> What is the down side if I leave that option off?
It means you won't get "apparent intersection" snaps, which you probably won't really miss - see here for an explanation for what that is:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3794.2
- Michael
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From:
ggagnon
15 Feb 2011 (5 of 5)
4045.5
In reply to
4045.4
Thanks Michael, that clears things up very well :o)
Gaston
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