Helix * Sweep => very slow Moi3d

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 From:  ggagnon
4045.1 
Hi,
I want to make a screw so I sweep a three sided poligon and use an helix for rail. It works fine except any further commands take a long time to execute.
That does not affect other applications that are running on the computer at the same time, only Moi3D is affected.
Why is that and what can i do to prevent it?
Thanks,
Gaston
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 From:  Michael Gibson
4045.2 In reply to 4045.1 
Hi Gaston, you're probably running into the problem of projected intersection snap taking a long time to handle that case, since a projected helix is a highly self-intersecting curve.

Try turning off the projected intersection snap as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3699.2

- Michael
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 From:  ggagnon
4045.3 In reply to 4045.2 
Thanks Michael.
Yes that does it :o)
What is the down side if I leave that option off?
Gaston
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 From:  Michael Gibson
4045.4 In reply to 4045.3 
Hi Gaston,

> What is the down side if I leave that option off?

It means you won't get "apparent intersection" snaps, which you probably won't really miss - see here for an explanation for what that is:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3794.2

- Michael
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 From:  ggagnon
4045.5 In reply to 4045.4 
Thanks Michael, that clears things up very well :o)
Gaston
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