Surface fitting?
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 From:  Curt (CLOLSONUS)
4013.3 In reply to 4013.2 
Hi BurrMan,

Thanks for the reply. All I know so far about MoI is what I'm learning from the web page and forum here. I don't know all the MoI and 3d modeling lingo so I apologize that I need a little help just understanding your message.

Conic tool would imply a tool to make cone-like things, right?

I don't know what "RHO" stands for?

I'm guessing you are talking about some tool that can create a shape by rotating some curve around an axis (kind of like what a lathe could physically do?)

Our design doesn't really have any rotational shapes in it though.

The link I included in my original message shows the shape and a breakdown of the cross sections pretty clearly, along with a couple 3d renderings (wire frame and solid/shaded.) If there is a reason to post a 3d mesh file, I could probably generate a low res version for quick download ... what format works best?

Thanks.
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 From:  Michael Gibson
4013.4 In reply to 4013.1 
Hi Curt - No I don't think that MoI is the right tool for the particular job that you're describing there.

You're talking about what is called a "Reverse engineering" workflow - that's where you are trying to construct a model to fit it to some kind of existing data (either a point cloud, polygon mesh data, etc...).

That's a much different area of work than what MoI is focused on - MoI is focused on drawing shapes from scratch where you are creating the model directly. It is not focused on reverse engineering a model from some existing surface point data as you need.

There are some reverse engineering tools out there that are specifically focused on the kind of thing that you need to do though - one of the main ones is called Geomagic: http://www.geomagic.com/en/

There are also a few different kinds of reverse engineering plug-ins that you can get for Rhino, it's possible that one of them could do this kind of a job:
http://www.rhino3d.com/resources/default.asp?category=13&language=en

Also if you can get a set of points as you describe into Rhino you could try using Rhino's "Patch" command to try and fit a surface through them, that may work if your surface is pretty simple and does not really bend around very much.

But no, MoI is not really the right tool for what you are describing.

- Michael
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 From:  chrisd (CHRIS_DORDONI)
4013.5 In reply to 4013.4 
Hello Curt

I've been trying to find something affordable to convert a poly mesh to nurbs and finally came across http://www.resurf3d.com/

They have a RhinoResurf plugin (for Rhino of course) to do this, and 2 stand-alone applications:

Mesh2SingleNurbs - I have tested and purchase this and have produced some reasonably good nurbs approximations. I can tell you is that the surfaces are not perfect, but they might be usable for you. I have not tried editing them in other applications.

PointCloud2Nurbs - I have tested this and was unable to get any of my files to produce anything usable. The demo file supplied with the app did work, but it had too few points to be useful for me. Might work for you though. I was using pointclouds with 0.5 - 1.0 million points.

You can download fully functional demos (time limited) to see if they will work for your purpose.

Good Luck,
Chris
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 From:  Curt (CLOLSONUS)
4013.6 In reply to 4013.4 
Hi Michael, thanks for the comments.

I just downloaded the demo version of MoI which I probably should have done before my original post.

One advantage we have on this project is that we don't need to exactly reverse engineer the original design. We just need to capture it's essence. My mesh model I created is not exactly like the original prototype, and the prototype isn't exactly like the artist's 3 view (not to mention the artist's top, side and front dimensions don't exactly all match up either.) So there is some flexibility in the final result.

This is an RC scale aircraft (7-8 foot wing span) so the only major constraint is that we need the *exact* airfoil contour where the wings plug in. I have this contour as a series of X, Y data points. Is there a way to import a set of X, Y points into MoI and build a curve that passes through those points smoothly and exactly? There's about 60 data pairs, so it would be pretty tedious to plunk these in manually.

In my own little program that generated the mesh model of our design I just loaded in the X, Y points and built a cubic spline out of them. Can I create a curve in MoI from some external set of coordinates?

After playing with MoI for 10 minutes, I think that if I could import the exact airfoil contour somehow ... then I could mess around with the other curves and build the rest of the shape by dragging the control points around interactively. Once I had the airfoil locked in, I could probably spend 10 minutes on all the other parts and be awfully close to final result.

Is it possible to import a set of curve coordinates from some external data file?

Thanks,

Curt.
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 From:  Michael Gibson
4013.7 In reply to 4013.6 
Hi Curt,

> Is it possible to import a set of curve coordinates
> from some external data file?

There is a plug-in that you can download and copy to MoI's commands folder which will then make a new command called ImportPointFile available which can do that, see here:

http://kyticka.webzdarma.cz/3d/moi/#ImportPointFile

- Michael
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 From:  BurrMan
4013.8 In reply to 4013.6 
Hi Curt,
A conic curve is based off of a parabala type curve, so yes a cone is involved, though a conic curve is a type of analytical curve..

Conic curves and RHO values were used to design "airfoils"..... FOr a wing, you could have your "exacting measurements".

And as Michael said, I wouldnt want to try to reverse it, though from what I saw in your link, you should be just creating this stuff in MoI, from the start!
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 From:  Curt (CLOLSONUS)
4013.9 In reply to 4013.8 
Hey guys thanks for all the help. Using the ImportPointFile extension, I was able to import the slice boundaries I generated externally from my script as curves in MoI. Then I was able to generate a quite nice "Network" surface from them. Now I get to send it up stream so hopefully it doesn't come back for more tweaks. :-) Wow, MoI is a very cool and intuitive program ... really impressed with it.
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 From:  DannyT (DANTAS)
4013.10 
Ah yes, another bitten by the MoI bug...welcome Curt :)

Cheers
~Danny~
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 From:  BurrMan
4013.11 In reply to 4013.10 
""""""""""Ah yes, another bitten by the #########MoI bug###############...welcome Curt :)"""""""""""""""""""

Sacrileges!!!!!!!!!!!!!!!!!!!!
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 From:  DannyT (DANTAS)
4013.12 In reply to 4013.11 
lol.........not that type of bug Burr!

Cheers
~Danny~
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 From:  Anis
4013.13 In reply to 4013.9 
Hi Curt,

Can you make a scren shot and share it with us on what you have done with MoI and import points ?

Thanks
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 From:  Curt (CLOLSONUS)
4013.14 In reply to 4013.13 
Here's a quick screen shot. I have to apologize ... I'm normally a Linux user and I can't remember the magic combination of keystrokes to grab a screenshot on windows. Could probably google it in 10 seconds, but it only took 5 seconds to whip out my cell phone ... :-)
Image Attachments:
Size: 1.7 MB, Downloaded: 92 times, Dimensions: 2560x1920px
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 From:  Frenchy Pilou (PILOU)
4013.15 In reply to 4013.14 
Key of the keyboard "Print Screen" ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  BurrMan
4013.16 In reply to 4013.15 
In MoI, there is also a script to capture the viewport at "Any Resolution".... So if you want a high quality image, like 4000x4000, you can set that and get an image of your model!!!!!!!!!!

Very cool....
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