Hello
I've made a few export test to clearly undestand export options.
Maybe my tests may help beginer to understand (or maybe I misunderstood how Moi work, so, do not hesitate to correct me.)
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1) Angle
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First I created a circle and convert it to a surface (using planar tool) in order to test what happends when I change "angle" value (in the "meshing options" windows).
For those who don't like mathematic : Complete circle = 360°
When I choose 55° I get 7 polygons
360°/7=51,43°
55° is rounded to 51,43°.
It seems logic
When I choose 54° I get 8 polygons.
360°/8=45°
54° is rounded to 45°
In this case, I expected 54° to be rounded to 51,3° (which is closer than 45°)
I made a few other test :
76° is rounded to 72° (360°/5)
75° is rounded to 60° (360°/6) but is closer to 72° (360°/5)
26° is rounded to 24° (360°/15)
25° is rounded to 22,5° (360°/16) but is closer to 24° (360°/15)
So, my conclusion is :
mesh exported angle = ("angle" minus approximatively 5%) rounded to the inferior value.
Where "angle" represent value in the "meshing options" windows.
When trying to get precise polygon number this may help.
But of course 99,99% users probably don't care (I know, I'm pernickety man)
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2) divide larger than
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2.1)-plane-
I created 4 rectangular plane :
10x1cm
10x0.6cm
10x0.2cm
10x0,03cm
Then I export using "Divide larger than" set to "1".
As you can see :
in the first three rectangle, rectangles are divided in polygon having width inferior to 1
in the fourth rectangle, rectangle are divided in polygons having width equal to 1
I didn't undestand why all the polygon have not the same width. But once more, I'm probably the only one intersted in such pernickety details.
2.2)-curved-
I created a cylinder
And I make test to understand "curved"
first I only choose a value for angle
then I add a value "Divide larger than"/"curve"
then I add a value "Divide larger than"/"plane" (polygons don't seem regularly created)
then I add a value "Divide larger than"/"all"
When using 54°, polygons don't seem regularly created for both plan and curve :
I don't know if this will interrest anyone, but my objective is reached, I now understand mesh export option.