Military Bulldozer Project

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 From:  medi (MALD)
4003.1 
Hi guys.

I thought I would show my latest completed project - a military bulldozer.
This is based on a 3ds max polygon modelling tutorial from Laurens Corijn at eat3d.com(would highly recommend this tutorial for poly hard surface modelling fans) but is completely modelled in MOI.

The final model has about 4800 objects.

Attached are views of the completed model and various elements to show the details.

Have spent about 6 weeks working on the model in my spare time(probably 60-80 hours in total).

As usual I never had a crash with MOI in all this time(I can't remember ever having one).

Comments welcome.

Hope you like it.

Cheers
Mal



















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 From:  Frenchy Pilou (PILOU)
4003.2 
4800 objets! That is a task !
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
4003.3 In reply to 4003.1 
Hi Mal, WOW! that is really impressive, tremendous details in every part!

Congrats on finishing it up!

Will you be rendering it up next?

- Michael
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 From:  Don (DON_CHEKE)
4003.4 
Impressive! It is nice to see that MoI will handle such complexity.

_________________________
Don Cheke
Visit: Textual Creations
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 From:  eric (ERICCLOUGH)
4003.5 In reply to 4003.4 
Wow!
eric
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 From:  BurrMan
4003.6 In reply to 4003.5 
Hey Mal,
Very cool! Do you have fillets on the hard edges? chamfers? Or do they remain hard? I cant tell from the picks....
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 From:  3DKiwi
4003.7 
Fabulous work :)
Homepages: 3dkiwi.co.nz & C4D Cafe
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 From:  Jim (JIMCRAFTON)
4003.8 
As Frank Barone would say: "Holy Crap!"
Looks fantastic!
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 From:  twofoot
4003.9 
I cannot wait to see a render of this! EXCELLENT!

C.
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 From:  Marc (TELLIER)
4003.10 In reply to 4003.9 
Very cool model!!

This vehicle makes my Toyota feel very helpless!

Marc
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 From:  DannyT (DANTAS)
4003.11 In reply to 4003.1 
That looks tuff Mal! well done, love the details.

Cheers
~Danny~
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 From:  armin
4003.12 In reply to 4003.1 
Awesome job ... are you going to model this in polygons now :).

Just wondering, how responsive was/is Moi with that huge amount
of parts?

Armin
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 From:  d^^b (DAVID)
4003.13 
Awesome!

Have you planned to texture, render and animate the model?
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 From:  medi (MALD)
4003.14 
Hi guys - glad you liked the model.

Thanks to Michael for creating software that is fun to use - I doubt I would have had the patience to finish this in any of my other 3d packages.

To answer a few points:

Don & Armin: MOI handled the model pretty well; the addition of the various grouping and style tools since version 1 makes it much easier to keep complex models under control. I found towards the end of the project when mirroring objects like the tracks the mirror procedure took about 3-4 seconds to work(after choosing the start and end mirror points) - normally with simple models it's instantaneous. I was still able to rotate and zoom the completed model at an acceptable speed, even though of course it was quite a bit slower than usual. I have a dual core 950 I7 processor with 8gb ram and 64 bit Vista.

BurrMan: Most of the parts have fillets(easiest to see on the machine gun body perhaps) although the bolts generally have chamfers.

The hardest part to duplicate was the bulldozer blade and holder - there are some compound curves in the poly modelling tutorial that I could only copy roughly in MOI. I hasten to say that this was probably not a limitation of MOI but of my modelling skills - I really haven't used network very much and I suspect if I understood it better, I could do a better job with things like the shaping of the blade etc.

I don't know if I'll render the completed model; I mostly enjoy modelling and only occasionally render my models. If I do so I will post some images here. As for animation, I wouldn't know where to start!

Thanks again for all the kind words and to Michael for designing a super piece of software.

Cheers
Mal
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