fillet problems
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 From:  Michael Gibson
3987.10 In reply to 3987.6 
Hi Anis,

> Is there any plan to improve the moi engine or
> maybe replace with another engine for example Acis.

Currently I have no specific plan for replacing the geometry engine, but it is something that I might look into in the future, probably not as a full replacement but maybe replacing just some particular operations like filleting.

The Solids++ engine does continue to be developed and improved as well though.

- Michael

EDITED: 18 Jan 2011 by MICHAEL GIBSON

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 From:  Michael Gibson
3987.11 In reply to 3987.8 
Hi Jim,

> By the way, is there a status message window, or log,
> something you (the user) can look at when operations fail?

Not really... There is a debug log but it won't really contain the kind of information that you're talking about here.

In the future I would like to have some kind of console area that I could use to spit out various messages.

- Michael
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 From:  Anis
3987.12 In reply to 3987.10 
Hi Michael...

>The Solids++ engine does continue to be developed and improved as well though.
Sound good, but looks like here in the MoI forum many user already complaint about this problem ( fillet ).
I am not sure the power of Solid++ in the surface continuity. Hope there will be more improvement in this area.

Keep on good work Michael... ;)

Thanks
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 From:  BurrMan
3987.13 In reply to 3987.12 
Notice though that 98% of the time it is a "poor geometry issue", and not a bug if the filleter.. I have tried a couple other packages that just "succeeed" in all areas, though they completley change the topology in areas, and the output can have open gaps, bad trims and poorley joined geometry.... Stuff that didnt go into my CAM package and work well...

It never hurts to learn how to model better.
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 From:  Michael Gibson
3987.14 In reply to 3987.12 
Hi Anis,

> I am not sure the power of Solid++ in the surface
> continuity. Hope there will be more improvement in
> this area.

Solids++ does have some low level tools to help out with this area, I do expect to be working on making some new tools for MoI for surface continuity in MoI v3.

- Michael
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 From:  Michael Gibson
3987.15 In reply to 3987.13 
Hi Burr, yeah definitely having a good clean high quality model will help filleting a lot.

If you have some kinds of geometry anomalies like surfaces that bunch up and overlap back on top of themselves, that will cause problems in pretty much any fillet engine.

One area where the more sophisticated fillet engines can have a big advantage though is in handling more kinds of corner configurations where multiple fillets are converging on a single point. The Solids++ guys are adding more corner cases to be handled by their fillet engine as time goes on as well though.

- Michael
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