Oh fillet engine, why do you hate me? =)
All  1-7  8-12

Previous
Next
 From:  Michael Gibson
3976.8 In reply to 3976.1 
Hi Chris, I've attached a fixed up and filleted version.

So the actual bug was in some previous step that kind of collapsed that small surface fragment's edges down into nothing.

I'll see if I can track down where that was happening, it can sometimes be difficult to find exactly what caused something like that looking at just the final result though.

You may want to run the Rebuild command on curves before constructing a bunch of stuff out of them, especially if they're going to be filleted - the Rebuild command can simplify the curve structure and combine pieces together so there aren't so many little separate segments. When you have little surfaces that are small enough to where they are approaching the fitting tolerance it can cause some difficulties in handling them, it can cause some kinds of algorithms to think that opposite sides of the surface are close enough to get fused together and stuff like that.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  twofoot
3976.9 In reply to 3976.8 
Michael (and all) thank you for your help. As usual, this is the greatest user forum on the net.

I made the circular text in Illustrator and then "created outlines" and the brought it into Moi. This was then extruded and scaled and positioned over the dome of the wheel. The dome was then duplicated and moved above itself .xx units (I forget LOL) This piece was then used for a boolean difference to give the letters a curve that matches the domed face of the wheel.

Does that makes sense?

I'm wondering if the little problem piece started with Illustrator, or when it was extruded.

Thanks again!

Cheers,

Chris =)

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  SW03
3976.10 
If you don't mind me jumping into this thread: I guess It started in Illustrator. The "9" looks particularly messy (point-wise) compared to the "8" and the other letters. Sometimes the paths in (especially free–) fonts aren't closed, or have point angles that cause the paths to overlap in tiny areas, which leads to little surface pieces being generated.

Greetings,
Sebastian



  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
3976.11 In reply to 3976.10 
Hi Sebastian, yeah the 9 from Illustrator is definitely not as clean as the other characters. But it doesn't seem to have any self-overlapping in it which I thought could have been the problem.

I think that the model getting messed up was probably a bug in some calculation in the geometry library that did not deal very well with having a small slivery surface fragment to deal with, I'll do some investigation to see if I can pinpoint the area. I have fixed up some problems with small fragments in the past in some various areas.

In the meantime though the Rebuild command can be used to help simplify curves like this (Rebuild command description here: http://moi3d.com/2.0/docs/moi_command_reference10.htm#rebuild )

The initial curve point structure looks like this (as you showed above):



If you select it and run the Rebuild command on it with a tolerance of 0.001 units, it will reconstruct them to get this result instead:



That's a much cleaner result - one of the things that's particularly better is that there are not so many internal corner points in it, so it can be edited better.

One of the problems with AI curves imported into MoI is that they're basically made up of little bitty bezier pieces stuck together, and if you edit the curve in MoI it can fragment into one segment for each piece, since those pieces have a kind of limited smoothness to one another (they're tangent where they meet but not curvature continuous).

There are a few different things I can do in MoI improve this - if I can find the bug that mangled things when processing that slivery piece that would be one thing, but I may also try to do some kind of automatic curve rebuild process when bringing stuff in from AI format or from font data. It would also probably help if I turned down the thing that dices up edited curves at curvature discontinuities and only diced things automatically at tangent discontinuities instead.

But before any of that is in place, it can be a good idea to do a manual Rebuild on stuff coming in from AI or from fonts.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  twofoot
3976.12 In reply to 3976.11 
Well it looks like "rebuild" will now become an essential part of my work flow. I don't mind making the change, as it will have an obvious positive effect on my work.

Thanks!

Chris
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-7  8-12