light cycle WIP
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 From:  Jim (JIMCRAFTON)
3950.49 In reply to 3950.48 
Yeah it's close, I'd like to fix the exhaust bits, the triangular like shape that snakes up in the rear, I'd like to make those integrate better - they seem just kind of pasted in there.
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 From:  stevey3d
3950.50 
:O Jim, this is brilliant! Love the design and your attention to detail is breathtaking. Superb model and one to be proud of.
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 From:  Jim (JIMCRAFTON)
3950.51 
Hey guys. Long time. Just wanted to show you guys what the final model is looking like in Houdini. This was all done to build a little animation with a character (you can see more about that here: http://learning3dfromscratch.blogspot.com/2011/08/more-sierra-poses.html and here http://learning3dfromscratch.blogspot.com/2011/07/sierra-strikes-pose.html) riding the bike.

When I exported the bike from Moi the poly count was pretty high, over 1.5 million polys, which I figured was a bit extreme for using in an animation. So I rebuilt the model in modo using subd techniques and then freezing the mesh and further optimizing it where possible. So the below shot is what that final model looks like brought back into Houdini and rendered there (with Motion blur and a first cut at the light trail). The final model has around 400K polys, probably still overkill, but at least more manageable.
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Size: 61.1 KB, Downloaded: 83 times, Dimensions: 1280x720px
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 From:  Jim (JIMCRAFTON)
3950.52 
Couple more shots, this time with the rider on it.
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Size: 143.2 KB, Downloaded: 37 times, Dimensions: 1280x720px
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 From:  Michael Gibson
3950.53 In reply to 3950.52 
It's turned out very nice Jim!

- Michael
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 From:  Dvarkholm
3950.54 In reply to 3950.52 
Most impressive, I like it.
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 From:  Mike K4ICY (MAJIKMIKE)
3950.55 In reply to 3950.52 
Awesome work Jim, Nice rendering and superb detail!
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