Couple more renders, shows off the dashboard and handle bars. The dashboard was done in Moi too - all 2d curves which I then extruded really thin 3d objects out of.
Yeah it's close, I'd like to fix the exhaust bits, the triangular like shape that snakes up in the rear, I'd like to make those integrate better - they seem just kind of pasted in there.
When I exported the bike from Moi the poly count was pretty high, over 1.5 million polys, which I figured was a bit extreme for using in an animation. So I rebuilt the model in modo using subd techniques and then freezing the mesh and further optimizing it where possible. So the below shot is what that final model looks like brought back into Houdini and rendered there (with Motion blur and a first cut at the light trail). The final model has around 400K polys, probably still overkill, but at least more manageable.