MoI textures?
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 From:  Michael Gibson
3912.5 In reply to 3912.3 
Hi Bill,

> The layer names opened in MoI as Styles names, but when I
> opened up the MoI lwo export file in modo the objects are listed
> as "object" followed by what appears to be a random numbers.

Those are object names that you are seeing in that case. If you have not assigned the object a name (note that the object name is a distinct different name than a layer name that an object can belong to) then it automatically generates names like "object1", etc...


> Is there a way to export the objects so that they are grouped by
> style and retain the style name?

Yes, the style names are preserved and are exported as material names to the LWO file.

So you'll want to look at the materials list (or it may be called a "surface" list or something along those lines, I forget exactly what) in Modo to see those names.

Your objects will be set up with Styles from MoI becoming materials in Modo, and the material assignments will be set up so that objects that in MoI were assigned to the style named "Red" for example, will be assigned to a material named "Red" in Modo.

- Michael
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 From:  bisenberger
3912.6 In reply to 3912.5 
Hi Michael,

>But you may run into an issue where MoI creates texture coordinates using a tight-fitting surface, shrunken down to fit its trimming boundaries.

Yep... this was the case. Anyway around it?



Thanks for the explanations.
Bill
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 From:  Michael Gibson
3912.7 In reply to 3912.6 
Hi Bill,

> Yep... this was the case. Anyway around it?

No, there's not currently any way to avoid making texture coordinates that are snug down to the trimming boundaries of a trimmed surface.

In MoI v3 I can add in an option for avoiding that though.

- Michael
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 From:  bisenberger
3912.8 In reply to 3912.7 
Hi Michael,

>In MoI v3 I can add in an option for avoiding that though.

That option would be very useful for me. Is there a possibility that MoI v3 will support textures?
Thanks,
Bill
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 From:  Michael Gibson
3912.9 In reply to 3912.8 
Hi Bill,

> Is there a possibility that MoI v3 will support textures?

Well there's always a possibility but so far it doesn't seem to likely since it's not mentioned very frequently in people's lists of requests. Things like modeling and editing tools seem to be much more in demand right now.

But if you want to influence it, add your Top 5 feature requests for v3 to this thread here:

http://moi3d.com/forum/index.php?webtag=MOI&msg=3628.1

- Michael
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