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 From:  Kevin De Smet (KEV_BOY)
3863.6 In reply to 3863.4 
But Moi surfaces actually use the UVs for its shear existance, in modo UVs are mainly skindressing and sort of draped over the polygons and the geometry doesn't really care to much about them... which makes them easier to manipulate for texturing, yes it does.
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 From:  Michael Gibson
3863.7 In reply to 3863.6 
Hi Kevin, yes that's true, but after you have converted your MoI model into polygons and import it into your rendering program, you are free to treat the UV coordinates just as skindressing then as well.

For example you can just delete the ones that MoI created and create a new mapping the same as you would for any polygon model, because you do have a polygon model at that point.

- Michael
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