Render MOI Curves in Modo.
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 From:  andy (ANDYJAGGY)
3857.9 In reply to 3857.8 
Just thought of another solution. I use 3D Max in conjunction with Modo. 3D Max will import several different types of nurbs objects, as well as .skp format. I could then export my camera from Modo to Max, render my curves in Max, and then overlay them in post. I will try it out when I get a chance.
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 From:  andy (ANDYJAGGY)
3857.10 In reply to 3857.9 
Okay my idea worked. I exported the moi object as an obj and brought that geometry into Modo. Then I deleted everything but the edges and curves, and exported that as an Iges file. I imported that into Max where I then exported them as splines back into Modo. Luckily the scale stayed consistent between all the import and exports and the splines lined up perfectly.

Granted this is a pretty simple object but I have faith that this will work with very complex objects as well. Animated Moi wireframe objects here I come. ;)
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 From:  Michael Gibson
3857.11 In reply to 3857.10 
I'm glad you have a workable method Andy, I hope you'll post a link to some of your animations when you make them!

- Michael
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 From:  PaQ
3857.12 
Hi Andy,

What format are you using to export spline from 3dsmax to modo ?
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