How to fillet this extruded object
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 From:  Michael Gibson
3799.8 In reply to 3799.4 
Hi Leonard, just to clarify what Burr was saying, the spots in your model that have some problems are these areas at the ends here:



If you zoom in closely to those spots, you can see that instead of just being a simple structure in those spots there are some tiny little slivery bits in there:




Those are what are messing up the fillet, also in the bottom of one of those areas is a little gap which meant the object didn't quite get all joined up into a full solid.

I've attached a fixed up version of your model - to fix it I drew in some lines at those ends, and moved the line inwards slightly and then just trimmed off those little slivery parts to make clean ends instead. Then I used Construct > Planar to fill in plane caps in those spots, and also I noticed a couple of edges that were fragmented into more than one segment instead of being a long edge, I used the Merge command to get those glued together into long edges.

This version should now fillet ok.

- Michael

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 From:  nycL45
3799.9 In reply to 3799.8 
Hi Michael, I just worked through Burr's recommendation to Rebuild and adjust the points. It worked.

I saw the slivers and gaps and could not figure their cause. Burr explained that. I will check out your file.

Good advice here and thanks to all.

Leonard
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 From:  BurrMan
3799.10 In reply to 3799.7 
"""""""Good lesson there: use Show pts to check the curves *first*."""""""\

Not really "show points" as that wouldnt really show you what you are looking for. What you are looking for are "Seam edges" that when modeling later, if you try cuts that intersectin and out and skim at very small values, will make it hard to work on your model..

So, if you just extrude what should/could be a single contiguous curve and the surface has a seam in it, then you can find these easier...And rebuild them.

The other thing to note about rebuilding curves though, is that you want to look closely as too open of a tolerance will actually be changing the curve! ALso, a downfall and reson NOT to rebuild all the curves, is you will be making a light curve, with maybe 5 points in it, contain possibly hundreds of points!! Which makes the surface heavier, and can compound the model to be unnecessarily heavy..

Use it where you NEED, but not overdone on everything! IMO
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 From:  nycL45
3799.11 In reply to 3799.10 
Burr,

> So, if you just extrude what should/could be a single contiguous curve and the surface has a
> seam in it, then you can find these easier...And rebuild them.

So, I will extrude the curve to find seams.

> ALso, a downfall and reson NOT to rebuild all the curves, is you will be making a light curve,
> with maybe 5 points in it, contain possibly hundreds of points!!

I noticed that.

All good points. I have to rework that object now and will keep this in mind.

Thanks.

Leonard
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