D-Kfly (Space Fighter WIP) + Align / Orient Question  1-9  10-24

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 From:  PaQ
3796.10 In reply to 3796.9 
Well thanks for the suggestions guys,

I didn't think about the arc continue tool to create the shape (to much poly modeling lately), it works pretty well in fact, with or without the flatten point step.

I think I will use this method to sharpen the spaceship surfaces end.

 

... lovely forum :)
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 From:  Frenchy Pilou (PILOU)
3796.11 
else you can easily inverse the Blend curve (must be half cut up/down)
by two frame box mirror movements ;)
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Pilou
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 From:  Michael Gibson
3796.12 In reply to 3796.7 
Hi PaQ - re: inverse blend - there is actually such a thing as an inverse blend which you can get by entering in a negative value for the bulge amount.

See here for an example:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3628.47

But it looks like you don't actually want a completely inverted Blend, you want a kind of slightly tweaked in "just a certain way" kind of a blend... :)


> not sure if it will make sence to poluate the blend option menu with this probably 'strange' function.

Yeah, it's sort of difficult to add in options that are so specific to just one particular project like this - if I did things that way pretty soon there would be a huge list of things under every command and huge lists of things make things more complicated to use.

It's more feasible to make a plug-in to help with this kind of thing instead, since a plug-in does not then complicate the regular UI.

But to make a plug-in, the behavior has to be pretty well specified, in order to automate things there has to be an algorithm or well defined sequence of rules to follow that can then be coded up. Also sometimes I may need to add in additional hooks for scripts to access in order to enable some kinds of things, this could probably be like that.

- Michael
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 From:  Michael Gibson
3796.13 In reply to 3796.9 
Hi Burr,

> My question is, can the scripting access the points available in this was??

Currently the control points are not accessible to scripting, that's something that I'll have to add in for v3.

But one other thing that is scriptable currently is the bounding box size around the current selection, which includes selected points like that.

I'm talking about this thing here:



When you click on that line you get the size editor that lets you adjust the size of the selected objects, that also works on control points:



That bounding size editor stuff can be scripted, so I think it could be possible to do something like set up a shortcut key that shrinks the selected control points towards the center of the box around them by a certain factor or something like that, it will take some experimentation to set that up, let me know if you would use something like that.

- Michael

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 From:  BurrMan
3796.14 In reply to 3796.13 
Hi Michael.
I wouldnt need anything cooked up. I would just do the edit frame crunch. Was just looking at Paq's request there, and trying to brainstorm... With the models I've seen him do, I see the "Knife tool" being something he would use a few hundred times per model, so was just pointing out that those "center control points flattened" was what he was looking at... Probably the V3 solution will provide access to make a script that will do the KnifeTool... Anyway, thanks for the response.
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 From:  PaQ
3796.15 In reply to 3796.14 



Still few surfaces to rebuild/design, but it's mostly there =)

EDITED: 3 Dec 2015 by PAQ

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 From:  Frenchy Pilou (PILOU)
3796.16 
What a mosquito! :)
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Pilou
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 From:  PaQ
3796.17 In reply to 3796.16 
Some final shot :








Thanks MoI :)

EDITED: 3 Dec 2015 by PAQ

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 From:  BurrMan
3796.18 In reply to 3796.17 
Wicked!
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 From:  Michael Gibson
3796.19 In reply to 3796.17 
Another cool one PaQ - looks like something that you do not want to have chasing you!

- Michael
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 From:  Frenchy Pilou (PILOU)
3796.20 
Chikungunya :)
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Pilou
Is beautiful that please without concept!
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 From:  DannyT (DANTAS)
3796.21 In reply to 3796.17 
Very cool indeed PaQ !

Cheers
~Danny~
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 From:  vodkamartini
3796.22 
Nice, as always. I hope you've submitted some of your spaceship designs into the eve contest: http://news.deviantart.com/article/128272/
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 From:  PaQ
3796.23 
Hello,

Thanks for your comments.

The project was indeed for the Eve Online Contest, even if it probably dont fits Eve style :)
The post is lost here -

http://paqwak.deviantart.com/art/Dragon-Knight-Fighter-182418247?q=&qo=


++
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 From:  Marc (TELLIER)
3796.24 In reply to 3796.23 
Great Model!

There seems to be a lot of moving parts in this ship!
I like the blue lights under.

Marc
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