Moi 3d fun
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 From:  Michael Gibson
3772.7 In reply to 3772.6 
Hi NightCabbage, yup I do want to add in SVG support to MoI, but that will probably happen after I get a chance to improve the entire 2D drawing export mechanism to do hidden line generation and stuff like that.

Currently you can get your MoI curves into SVG format by exporting out of MoI in AI format, and then use this inexpensive ($39) illustration program to open the AI file and export as SVG: http://www.mayura.com/

- Michael
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 From:  NightCabbage
3772.8 
Yes, I currently have to use Mayura as a middle step in my work process :P

MoI -> Mayura -> Inkscape -> Paint.NET

Would be nice one day to just have:

MoI -> Paint.NET

:D

I am happy to help (with anything, including tedious tasks) if ever required...
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 From:  Michael Gibson
3772.9 In reply to 3772.8 
Hi NightCabbage, do you currently generate a bitmap file from Inkscape to go into Paint.NET, or does Paint.NET read vector formats directly?

- Michael
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 From:  NightCabbage
3772.10 In reply to 3772.9 
I generate a bitmap (32-bit PNG with transparency)

The images I am generating are very simple - just lines and fills.

All I would need would be for MoI to render lines (of an adjustable width) and fills, with a transparent background.

Then I would be able to just use MoI - it'd be great! :D
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 From:  Michael Gibson
3772.11 In reply to 3772.10 
Hi NightCabbage, I think it will get there eventually. But the initial priority before that will be to generate a hidden-line drawing.

- Michael
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 From:  NightCabbage
3772.12 
Do you mean to draw the lines hidden behind surfaces?

(is that a problem at present? you do it in the interface, with the dashed lines)
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 From:  Michael Gibson
3772.13 In reply to 3772.12 
Hi NightCabbage,

> Do you mean to draw the lines hidden behind surfaces?

Well, it's more about hiding those lines so that only the ones that should be visible are shown in the 2D drawing.


> (is that a problem at present? you do it in the interface,
> with the dashed lines)

Yeah, but that hidden surface removal is happening at a pixel level using the video card's z buffer.

Generating vector output with actual curve data (which can then have line styles applied, etc...) instead of only pixel data is a somewhat different thing.

- Michael
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