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 From:  Phr0stByte
3726.1 
Found this Rhino tutorial over at Evermotion: http://www.evermotion.org/tutorials/show/7737/rhino3d-modeling-usbkey
Here are the results I got working from it in MoI

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 From:  Marc (TELLIER)
3726.2 
Cool model!!

I think there's a portable version of Moi, plans within plans...

Marc
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 From:  BurrMan
3726.3 In reply to 3726.2 
I once captured a picture of it!!!!! It was a short, fleating glimpse...Others say it doesnt exist....But, I'm a BELIEVER!!!!! He live's!!!!

EDITED: 12 Dec 2011 by BURRMAN

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 From:  BurrMan
3726.4 In reply to 3726.2 
"""""""I think there's a portable version of Moi"""""""""""

No version. The normal MoI install is a self contained installation. You just need to copy your installation folder to the usb stick and you're off to the races. You just need to get 2 files to put in the folder with it. The license key and the ini file.

http://moi3d.com/forum/index.php?webtag=MOI&msg=1284.40
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 From:  Marc (TELLIER)
3726.5 
Oh! so he DO exist! :-)
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 From:  Michael Gibson
3726.6 In reply to 3726.1 
Looks good Phr0stByte!

There are probably quite a few Rhino tutorials that you will be able to follow along with MoI. Everything is not exactly the same but the overall general modeling strategy that the tutorial is using should be helpful.

- Michael
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 From:  Michael Gibson
3726.7 In reply to 3726.4 
Hi Burr,

> You just need to get 2 files to put in the folder with it.
> The license key and the ini file.

Yup! Just one note - if you have a v2 upgrade version then you'll want to actually copy 3 files - the moi.ini file for your settings, and then both the v1 and v2 license key files (moi_v1_license.key and moi_v2_license.key).

Then you are all set up to just run moi.exe directly off of the USB key, and it will find those license key files and not prompt you for them.

- Michael
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 From:  Phr0stByte
3726.8 
Just wanted to post a couple renders from Octane of this model. Always good to see a little more than a screen-shot.




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 From:  PaQ
3726.9 In reply to 3726.8 
Looks like there are still normal rendering problems with Octane ?
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 From:  Phr0stByte
3726.10 
Not quite certain there, as I need to bring the model into Maya to do texture mapping. The problem might come in there, but Octane is still quirky, as it renders quite fine in MR. Notice also on the metal part of the USB, there are supposed to a square hole on either side. They are there on the model, but not in the Octane render.

Anyone currently working a MoI > Maya > Octane pipeline, export methods/details would be much appreciated.
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 From:  Phil (PHILBO)
3726.11 In reply to 3726.10 
Can you post the file so that I can have a look?
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 From:  Phr0stByte
3726.12 In reply to 3726.11 
Any help would be appreciated - here is the file:
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 From:  Marc (TELLIER)
3726.13 
Yeah, maybe it's maya that discard the normal information when UVmapping?

Maybe testing a direct Moi export in Octane.

I also remember having these kinds of issues with ngons in Octane.

Marc
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 From:  Phil (PHILBO)
3726.14 In reply to 3726.13 
Thanks for posting the file. I'll have a look tonight.
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 From:  Phil (PHILBO)
3726.15 
I exported this straight from MOI and right into Octane without using any additional software. Rendered for 2 minutes using Path Tracing. I think that something happened when it was re-exported from Maya. I just assigned a bunch of styles for the various parts and adjusted them in Octane.



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 From:  Phil (PHILBO)
3726.16 
Here's a 23 second Direct Lighting render





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 From:  Frenchy Pilou (PILOU)
3726.17 In reply to 3726.16 
What a selective DOf :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
3726.18 In reply to 3726.10 
Hi Phr0stByte, also one other note - when you export out from MoI for later import into Octane make sure you un-check the option for "Weld vertices along edges" on the meshing options dialog.

That may have been the initial problem.

The other thing to look for with Maya is if there is some option to enable to write vertex normals into the OBJ file. If that was disabled for some reason in the Maya export, that could also cause those kinds of shading problems.

- Michael
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 From:  Phr0stByte
3726.19 
Yes, I don't think the problem is not MoI, and I am sure Something is happening with the export from Maya (2009). I will have to investigate further over at the Octane forum (as I said before, it renders fine in mental ray). Octane is just very picky about things. I was looking at the section where they have screenshots of all the different 3d apps export settings, but no Maya (am I an odd-ball using Maya? How dare I?). Anyway, off to continue my hunt for an answer/solution. Nice renders PHILBO!
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 From:  Phil (PHILBO)
3726.20 In reply to 3726.19 
It is recommended that you use the Maya plug-in instead of manually exporting. This will also give you access to Animation functions as well. You can then post specific questions on the plug-in in the Maya section of the Plug-In Discussion / Support section of the Customer Forums at www.refractivesoftware.com/forum/.
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