Grid Snap Fail (Offset Tool)
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 From:  NightCabbage
3690.3 
Thanks Michael :)

Yea I've been using the Distance method - takes a bit more time in most occasions, but gets the job done.

I was thinking about what you said...

2 possible methods for it to work...

a) grid snap - where it snaps to the grid of the current viewport

b) unit snap - where it snaps in 1 unit increments, on the plane in which the tool is working (1 unit = 1 grid unit, but the rotation and viewport grid doesn't matter here)

P.S. am having fun designing some space craft for an upcoming game - will post some WIPs when I get them ready :D
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 From:  Michael Gibson
3690.4 In reply to 3690.3 
Hi NightCabbage,

> b) unit snap - where it snaps in 1 unit increments, on
> the plane in which the tool is working (1 unit = 1 grid
> unit, but the rotation and viewport grid doesn't matter
> here)

Yeah, case b is actually what is happening currently, it's what causes the problem.

The problem is that the "snap origin" (the central point that defines what the increments radiate out from) is the centroid of that curve which gives that snap grid a different alignment than the grid that you see in the viewport.

In v3 I should be able to fix this so that in the case where the curve's plane is parallel to the view's grid, that the view's grid origin will be taken as the snap origin instead.

- Michael
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