Basic Free Render?  1-8  9-27

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 From:  Frenchy Pilou (PILOU)
3652.9 In reply to 3652.6 
@NightC
In the forum of Shaderlight
http://www.artvps.com/content/discuss~action=view,p=410,page=0

Here the answer ;)

< Can shader emit light? (self illu etc etc)

The Art Professional Material supports self illumination, but as yet does not contribute to scene lighting.
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 From:  NightCabbage
3652.10 
Well, I'm still on my quest for an easy to use renderer :)

Blender - has a really terrible interface, it seems very difficult for me to learn, given I really don't have much time to spend on it.

3ds Max - at $4,000, it's way over my current price limit, and also it has a pretty archaic interface...

Cinema 4D - this looks pretty good. However, it'd end up costing about $2,500 for the Core and added modules I'd want.

Modo - currently I'm thinking this might be my best bet. $1,000 and seems to be a pretty good package for modelling and rendering (and even a bit of animation).

Carrara - well, if I can find August issue of 3D World magazine, I can get the Carrara 7 Pro version for free :) I've had a little bit of a play with the trial version, and so far I'm liking it a lot better than Blender!!

I wonder if it's worth spending $1000 on Modo right now, if Carrara 7 Pro might be able to do what little I'm after?
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 From:  Michael Gibson
3652.11 In reply to 3652.10 
Hi NightCabbage, well Modo does has a kind of more sophisticated renderer than Carrara, so if for example you are going to be producing renderings professionally and need to do them on a tight schedule so that things like quick render speed is very important, then that could be a good investment.

However, if you're not going to be producing renderings on some kind of deadline or tight timetable, then I don't see why you wouldn't want to try Carrara 7 first, it does have a lot of capabilities so you can produce nice quality renderings with it.

But I guess in order to answer your question more fully you would need to give some more information about what you are going to be doing with these renderings.

For example, are you producing product brochures? Or are you doing animations? Or do you possibly just want to do some creative visualization?

Anyway, the more information about what your particular goals are would definitely help for giving advice.

For example if you are going to be working on producing a feature film, the advice of what renderer you will want to work with would be different than if you want to make some simple stills.

- Michael
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 From:  Michael Gibson
3652.12 In reply to 3652.10 
Wait, I think I remember now that you're trying to produce some pretty simple rendered tiles for a game?

If you only have pretty simple needs I'd think that you would want to stick with Carrara 7 Pro, or at least give it a deeper try to see if it will work for you.

It sounded like you were already testing it though - is there any particular reason why you are not able to use it, like is it missing some particular feature that you need?

- Michael
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 From:  BurrMan
3652.13 In reply to 3652.10 
Just baught a copy of 7 pro in current 3DArtist for my brother to feel.

Best thing to start with is go nto the presets on startup and choose a lighting scene. Like "3 point", then just delete the rocks and place your object and shade it.
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 From:  Michael Gibson
3652.14 In reply to 3652.13 
Hi Burr,

> then just delete the rocks

It comes with automatic rocks?

- Michael
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 From:  DannyT (DANTAS)
3652.15 In reply to 3652.14 
Yes Michael, rocks and trumpets,bottles, glass balls, even a fully furnished room, that's what you get with a preset in Carrara, sometimes it's annoying, I guess it shows how the lighting will look with objects in place.

-
~Danny~
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 From:  NightCabbage
3652.16 
Yes, it's a bit of a funny package - more of a hobbyist package, from what I can tell?

Whereas the main competitors for the professional market are:

Modo
3ds Max
Cinema 4D
(and Maya I guess)

Is that about right?
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 From:  Michael Gibson
3652.17 In reply to 3652.15 
> I guess it shows how the lighting will look with objects in place.

Well, rocks are an interesting choice for displaying lighting... :)

Does it have some way to save your own presets so if you find a good setup you could save it off to have a rockless preset scene?

Not a big deal, just seems curious.

- Michael
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 From:  Michael Gibson
3652.18 In reply to 3652.16 
> Modo
> 3ds Max
> Cinema 4D
> (and Maya I guess)

I suppose you might find LightWave and Softimage listed along with these pretty often.
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 From:  BurrMan
3652.19 In reply to 3652.18 
Hi Michael,
Well, maybe "Rocks" was a poor choice..."Objects" is more like it. This is a "3 point lighting" scene.



It comes with a bunch of prests for different things.



This is the room Danny was mentioning.



This is that same room in model view.



Note there is only one light outside of the entire model.

Remember that Carrara also is handling atmospheric data as well as lights. We have seen impressive work from Grendel using Carrara. I think it is a powerful render app along with the others. I think the thing that drops it off the others is it's lack of development, not it's ability or a "hobby app".

"""""Can you save your own presets"""""""

Yes, all this stuff is just a saved carrara file. Set up your own lighting scene and render settings you like and save the file. They have a browser thing where you can put scenes, objects/content etc.... I could open the "3 point lighting" rock scene, delete tyhe rocks and save it as "moi object test scene".

FOr a beginner, it's good to load a preset scene thats close to your idea, then delete the preset content and place your own in it for render. If you dont have experience in setting things like atmospheres with your lighting and "shaders" (materials, colors, textures) then it's hard to get something looking as you want.

Like for that room render, you could take max3d's waspbot, set it on the table and dolly the camera around and get a good render from all areas that appears the bot is in the room...

EDITED: 19 Jun 2012 by BURRMAN

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 From:  WillBellJr
3652.20 
When I first learned of Carrara (v5 at the time) I started a whole big thread over at CGTalk about it perhaps being a (better) replacement for e-on's Vue.

There aren't many other mainstream 3D animation packages that also let you add / edit environments for your scenes and models without plugins or addons.


The fact you can create mountains, trees, patches of water & grass etc., right in the app makes Carrara an excellent choice IMO. Also it contains true polygon modeling which Vue does not, so I felt is had an advantage over Vue at the time I bought in.

Of course Vue has way more atmospheric simulation stuff than Carrara but you also have to deal with doggie slow renders.

Carrara's presets are a quick way to get a scene setup where you can plop in your model(s) and render or begin animating.

The Logo scenes are really good for quickly getting that HDR / Sunlight lighting look that a lot of folks use now to show off their models - just replace the default scene object(s) with your own and reap the time savings of a pre-made lighting setup...

-Will
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 From:  BurrMan
3652.21 In reply to 3652.20 
A guy in another forum asked if Carrara could do good work. ANother user responded with this video. I thought it was pretty good...

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 From:  -ash-
3652.22 In reply to 3652.21 
Carrara has a very capable renderer. If you get hold of it I highly recommend checking out the Digital Carver's Guild plugins, very reasonable price and really make a difference:

http://www.digitalcarversguild.com/

An awful lot can be done without texture maps too. All the below examples use procedural shaders for pretty much everything (exceptions are the moon and the leaves in the canyon).







Regards
Tony

(aka HamSoles)


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 From:  unclecharlie
3652.23 
I know you've said you don't like Blender but you should put the time in to learn the interface. It is very powerful once you learn the hot-keys.

This is almost ancient history but this video is a good introduction to moving from Moi to Blender to Luxrender:

http://www.vimeo.com/4810249 He is moving too fast but you can see that it doesn't take that many steps to get to a workable render.

The biggest problem with that video now is that Blender has moved to 2.5 beta and the interface has changed. It is easier to learn now but that doesn't mean much to someone new.

Meanwhile Luxrender is starting to look amazing. It has been a very powerful renderer for a while but they are getting close to workable gpu rendering which is an order of magnitude faster than cpu rendering. Check out the real-time rendering in this video:

http://www.vimeo.com/14290797

Also look at this guy's animations using Blender, a physics engine and Luxrender -- http://www.youtube.com/user/Phymec

Crazy.

UncleC
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 From:  eddi
3652.24 In reply to 3652.23 
hi people
here a very interesting project from Japan "vidro - global illumination renderer"
console based with gui
http://www.vidro-project.com/
ps. use google for the translation

*****************************************************************

and other with cpu+gpu, very experimental, but fast
http://www.bee-www.com/parthenon/
requires *.mbo files, converted in Metasequoia 3d
-EDDI
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 From:  Frenchy Pilou (PILOU)
3652.25 
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 From:  TwinSnakes
3652.26 
Okay, I stumbled across this one on the Blender forums. Mitsuba. Supports Collada and OBJ. Documentation is a little sketchy, but the OpenGL realtime preview/scene navigation is pricelss.
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 From:  3DKiwi
3652.27 
Personally if I was looking for a free renderer I would use something like Carrara that's been given away on various CG Magazine cover discs. You then get an easy to use 3D program to apply materials and a reasonable GI renderer.

3DKiwi
Homepages: 3dkiwi.co.nz & C4D Cafe
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