nose
All  1-5  6-8

Previous
Next
 From:  Michael Gibson
3621.6 In reply to 3621.5 
Hi dojn, you'd probably want to use that technique I showed earlier for making a larger amount of the whole cockpit.

But there are a couple of different things you can try apart from that as well.

One is to model the tip as a separate surface using Revolve, which makes for a nicely rounded shape at the very end, like this:



Then scale that so that it matches the end of your current shape better:



Then delete any end caps so that the surfaces are open at the ends, and select these 2 edges:



And run Construct > Blend to create a new smooth surface connecting them, like this:




I've attached a 3DM model file with one result from that.


Another thing you can try is to extend your shape a bit longer, past where you want the rounded tip to be instead of stopping it before there, and then cut off the end with a surface and fillet them, that's similar to the previous steps that I was showing.


- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
3621.7 In reply to 3621.5 
Another possibility from your curves :)
(I say paste = Move the curve to existing points )



EDITED: 19 Jun 2010 by PILOU

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  dojn (DWAS)
3621.8 
Thanks a lot to you both,
I'll try all methods..
hope showing you the result asap.

cheers,
dojn
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-5  6-8