Nice job vinced! It's projects like these that get me inspired to look into texturing more deeply, what software did you use to texture and render this.
Thanks Mal
"Just a thought(not a criticism)"
no problem. I will change that when i`ve time and post an update. I will use some offset in the textures.
Thank you Danny
I`ve used cinema 4d for texturing and maxwell for rendering. Texturing and lightning is for me always the tricky part.
It`s trial and error until it looks right. The textures i have downloaded mostly from cgtextures and made them tileable. An edited grayscaleimage is used as bump- , displacement- and roughnessmap.
At first i did it in MOI, but the pile shape was to round (see first image) so i did the pile shape in cinema 4d again with the landscapeobject(?).
Then it`s just textured with displacement. The displacementmap was done by myself.
here comes an update which fixes the repeating of some textures and i`ve added some new objects.
I`ve already noticed the hovering sleeve and just started a new render for the next 6 hours :-(
Hope you like the update .
discovered some days before, that i worked on a badly calibrated monitor.
If my monitor doesn`t play tricks on me this time, then
this is how it should have looked in the first place->