Finished industrial hall

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 From:  vinced
3613.1 
I modelled this in MOI some time ago and now where it is fully textured and rendered i want to show you the final result.
Hope you like it.

Greetings vinced
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 From:  3DKiwi
3613.2 In reply to 3613.1 
Excellent work. Well done :)

3DKiwi
Homepages: 3dkiwi.co.nz & C4D Cafe
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 From:  Frenchy Pilou (PILOU)
3613.3 
Disused! :)
Bravo!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  medi (MALD)
3613.4 In reply to 3613.1 
Vinced

Very nice image - like it a lot!

To increase the realism it might be useful to alter slightly the textures applied to each of the red objects as it looks as though there are identical paint defects and rust points on each one. This would not occur naturally.

Just a thought(not a criticism)!

Would like to see more models like this.

Cheers
Mal
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 From:  DannyT (DANTAS)
3613.5 In reply to 3613.1 
Nice job vinced! It's projects like these that get me inspired to look into texturing more deeply, what software did you use to texture and render this.

Cheers
~Danny~
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 From:  vinced
3613.6 
Thanks Nigel and Pilou for the nice comments.

Thanks Mal
"Just a thought(not a criticism)"
no problem. I will change that when i`ve time and post an update. I will use some offset in the textures.

Thank you Danny
I`ve used cinema 4d for texturing and maxwell for rendering. Texturing and lightning is for me always the tricky part.
It`s trial and error until it looks right. The textures i have downloaded mostly from cgtextures and made them tileable. An edited grayscaleimage is used as bump- , displacement- and roughnessmap.

Greetings
vinced
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 From:  JTB
3613.7 
As a Maxwell user, I have to say that it is a great rendering...
***Modeler Of Ideas***
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 From:  armin
3613.8 In reply to 3613.1 
Nice work, I like it a lot. How did you make those debris piles?

Armin
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 From:  vinced
3613.9 
Thank you very much JTB and Armin

You mean that? (see image below)

At first i did it in MOI, but the pile shape was to round (see first image) so i did the pile shape in cinema 4d again with the landscapeobject(?).
Then it`s just textured with displacement. The displacementmap was done by myself.

Greets
vinced
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 From:  armin
3613.10 In reply to 3613.9 
Hi vinced,

Yes, this is the pile I was wondering about. Btw, thanks for sharing.
Looks really good, adds some extra realism.

Armin
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 From:  vinced
3613.11 
Hi everyone,

here comes an update which fixes the repeating of some textures and i`ve added some new objects.
I`ve already noticed the hovering sleeve and just started a new render for the next 6 hours :-(
Hope you like the update .

Greetings
Dirk
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 From:  WillBellJr
3613.12 
I was going to say the same about randomizing the textures on the two pipes - the updated fixed it!

Great work, I like the realism, especially with the debris - it sells the image.

-Will
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 From:  vinced
3613.13 
Thanks Will

cheers vinced
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 From:  vinced
3613.14 
discovered some days before, that i worked on a badly calibrated monitor.
If my monitor doesn`t play tricks on me this time, then
this is how it should have looked in the first place->
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 From:  David (BLEND3D)
3613.15 In reply to 3613.14 
Very nice, looks real!
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 From:  vinced
3613.16 
Thanks David!
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