WIP Railing
 1-10  11-30  31-40

Previous
Next
 From:  vinced
3579.11 
Just a small update.

I`m not sure where i want to go with this.
Maybe the inner part of an old house with many floors.
Image Attachments:
Size: 145 KB, Downloaded: 93 times, Dimensions: 1000x657px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
3579.12 In reply to 3579.11 
Here in Adelaide, South Australia, we have many houses, of the 20s?, with lots of cast iron lacework.
Hop[e you can con continue the building to match that good start.
Brian
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  vinced
3579.13 
And another update...

The huge block in the background shall become a wall with some kind of door at the bottom. The two pillar-like cubes are placeholder for elevators. I will have to think about how to do them later on. I try only to modell what will be seen by the camera as the scene is already heavy and it will get much heavier when all the floors with the railings are finished.
I want to make the inside dark and shadowy with bright light coming through the door and somewhere else.

@Brian
Thanks Brian. I`ve never been in australia, but i want to visit it some time in the future. I really like that yellowish desert style look of the country. The only thing i don`t like about australia is sharks. Can`t you do something to get rid of them ;-)?
Old buildings of the 20`s here in germany are rare. They have been mostly destroyed. But we have nice old castles. I love old buildings and the stories they tell.

vinced
Image Attachments:
Size: 194.8 KB, Downloaded: 78 times, Dimensions: 1353x1023px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
3579.14 In reply to 3579.13 
Lookin good.

What sharks in Australia?
It's all much of a beatup---more dangerous crossing the road
Or still smoking cigarettes!

Brian
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  vinced
3579.15 
Meanwhile i get "memory insufficient" or something like that -errors during export.
Not sure how to deal with that.

Anyway, another one ...... until my comp explodes
Image Attachments:
Size: 234 KB, Downloaded: 60 times, Dimensions: 1163x1074px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
3579.16 In reply to 3579.15 
Hi vinced,

> Meanwhile i get "memory insufficient" or something like
> that -errors during export. Not sure how to deal with that.

You'll probably need to do the export in different sections instead of all at once.

To do that, select just some chunk of your objects (maybe try half of them at first), then use File > Export, which will write only the selected objects out to the file.


Another thing you can do to help reduce memory consumption is to reduce the display mesh density, you've got quite a large number of curvy objects in your model there, and by default things are set to make a fairly high density display mesh which makes things look nice and smooth but which takes up more memory which can add up when you have a large number of objects.

To reduce the display mesh density go to Options > View > Meshing parameters, and set "Mesh angle" to 25 degrees, and uncheck the "Add detail to inflections" checkbox.

That will make for a somewhat more rough/jagged looking display but it should reduce the memory load by quite a bit.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  vinced
3579.17 
Michael, i`ve already done that.

I`m not sure if i`m able to finish the scene with my actual comp.
3dm-File is 800 MB huge. MOI uses 2.8 GB of my Ram(4GB).
Image Attachments:
Size: 358.1 KB, Downloaded: 60 times, Dimensions: 1604x1088px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Anis
3579.18 In reply to 3579.17 
Hi vinced,

I think you can hide several components while working with your model.
Only show component that related to area you working on.

It will save your memory...
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Lemo (LEMONNADO)
3579.19 
Also... the detail is starting to make the image very hard to read. Maybe more closeup's.
Starting to come together!
Cheers
Rainer

PS:Brian... aren't the Saltwater Crocks eating the sharks for breakfast??? Those seem to be quite the beast.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  vinced
3579.20 
@Anis

hiding components only saves memory as long as i haven`t made them visible since loading the scene. When i`ve made some parts visible the Ram-usage increases but it doesn`t decrease when making them invisible afterwards. At least that is what i`ve noticed.
The Ram usage is not so much of a problem until i try to export the scene as a whole, but splitting it up into different parts works.
But i`m not sure if my ram is enough for texturing. We`ll see.

@Michael

something i`ve never thought about before, but is MOI a 64bit application and able to use more than 4GB Ram ? I`m on Win 7 64 bit.

@ Rainer

I just wanted to show the whole object, it`s not the camera view. At the moment i`m doing a test-render. When it`s done i`ll post it here.
The details should be better visible then.

Greetings
vinced
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
3579.21 In reply to 3579.17 
Hi vinced, with something like that where you are continuously adding more and more things which are all pretty detailed you will need to split your project up into multiple separate files rather than having it all in just one single ginormous file.

It looks like you might have a pretty natural division there with 1 separate file for each floor.

Another thing that would help enormously for reducing memory consumption would be to avoid replicating the railing inside of MoI and instead make the duplicates in your rendering program where they could be defined as instances instead of as duplicated raw geometry.

I do want to work on making an instance mechanism in MoI in the future, but many file formats do not have any mechanism in them to transfer instances (for example OBJ and LWO do not support it) so even at that point it may be best to still do it in your rendering program instead.


> something i`ve never thought about before, but is MOI a 64bit
> application and able to use more than 4GB Ram ? I`m on
> Win 7 64 bit.

MoI is a 32-bit application, so it will top out in practice at something like 3.6GB of RAM usage (if you're on a 64-bit OS, more like 1.6GB on a 32-bit OS). Unfortunately it takes quite a lot of work to produce and maintain multiple versions of a program so at least for some time I am not going to try to make separate 32 and 64 bit versions.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  vinced
3579.22 
Hi Michael,

"split your project up into multiple separate files rather than having it all in just one single ginormous file"
this is one of my bad habits to model everything in one scene

"avoid replicating the railing inside of MoI and instead make the duplicates in your rendering program"
if it is just duplicating then o.k. ,but if its more than that i don`t want to lose MOI`s snapping.

"instance mechanism in MoI"
Would appreciate that. Even if i lose the instances during export.
What about Collada? I know MOI doesn`t support it yet, but from listening to all the forums it seems that it will get the standard for exchanging files between 3D apps and kind of replace wavefront. Does it support instances?

Last update for some time (only quick &dirty)......
Image Attachments:
Size: 284.3 KB, Downloaded: 70 times, Dimensions: 1280x720px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
3579.23 In reply to 3579.22 
Hi vinced,

> if it is just duplicating then o.k. ,but if its more than that
> i don`t want to lose MOI`s snapping.

Well, your ironwork pieces have a lot of repetition with the repeated panels, right? That looks like it would be a good candidate.

You also can do the instancing in some larger sections if it is more convenient, for example instead of doing it at an individual panel-by-panel level you could make the whole one side of the railing on the stairs to be an instance, then place instances on each side of each stairs.

Or this is another good candidate to have this whole piece as an instance and then have it replicated to the floors above:





re: Collada, I haven't really dug into it too deeply yet but it does appear to support instances.

- Michael
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
3579.24 In reply to 3579.22 
> Last update for some time (only quick &dirty)......

Kind of spooky ghostly feel to it at the moment!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
3579.25 In reply to 3579.24 
vinced
Quick and dirty--------BRILLIANT!

Brian
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  vinced
3579.26 
Thanks Michael and Brian,

here comes another update.
It`s not finished yet though i don`t know how much i can improve it further.

cheers vinced
Image Attachments:
Size: 346.6 KB, Downloaded: 65 times, Dimensions: 1280x720px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
3579.27 In reply to 3579.26 
Great atmosphere and mood to it vinced!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Jamie (FUTUREPROOF)
3579.28 In reply to 3579.26 
Hi

love the feel of the render. Crying out for something in the doorway. I just put in something I found on google. the doorway is the focal point I think you could do something with it. A person ,a cat, something

regards

Jamie
Image Attachments:
Size: 366.4 KB, Downloaded: 41 times, Dimensions: 1280x720px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
3579.29 
there was a scene like this in the movie Blade Runner ;)

EDITED: 25 Jun 2010 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
3579.30 In reply to 3579.29 
Very impressed Vinced.

I opened up the image a fraction with the PShop Shadow/Highlight filter (as an experiment) and, maybe, you might like to play around with variations to the steel work and floor shaders a bit?
Just experiment. You may still end up as they are!
Brian
Image Attachments:
Size: 315.8 KB, Downloaded: 40 times, Dimensions: 1280x720px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-10  11-30  31-40