WIP Railing
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 From:  vinced
3579.1 
Hi there,

i`m trying to design a railing for an old House. What do you say so far? Especially the red circled part is giving me problems. Do you think that is ok or do i have to change it?

vinced
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 From:  Lemo (LEMONNADO)
3579.2 
The eye picks up on symmetry. If parts of your design are symmetrical and others are not, peoples brains will not have a good time looking at your design.
Cheers
Rainer
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 From:  vinced
3579.3 
Hi Rainer,

i`ve tried to stay symmetrical (right part is mirrored and offset) and it looks strange.
Now i`ve changed it in the way that the problematic part is not symmetrical anymore while everything else remains symmetrical and it looks way better.
I`m still wondering why that is so. I`ve assumed that staying symmetrical would automaticly look good (of course i have seen that it doesn`t).
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 From:  Michael Gibson
3579.4 In reply to 3579.3 
Hi vinced, well sometimes spacing between elements is also important, just symmetry by itself maybe was not enough for your particular case?

I think your new one looks more balanced and nicer in that area than your first one.

- Michael
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 From:  vinced
3579.5 
@Michael
maybe the skewness (?) of the railing is killing the symmetry here?


And here is another try.
Mirrored 45 degrees.

I think the second one looks better because there is more continuity.
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 From:  Brian (BWTR)
3579.6 In reply to 3579.4 
To add to ideas/inspiration, here are 3 gates I modelled in MoI.
Hope of interest.
Brian
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 From:  vinced
3579.7 
Hi Brian,

they`re lookin really good. Especially the left one i think would fit to an old house.
How did you model this?

My way was drawing lines, offset, connecting and then extruding them.
I am not aware of any good technique here.

vinced
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 From:  Michael Gibson
3579.8 In reply to 3579.5 
Hi vinced, well all I can say is that both your 2nd and 3rd one look better to me than your 1st one.

I do maybe like the 2nd one a bit more too.

- Michael
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 From:  Brian (BWTR)
3579.9 In reply to 3579.8 
Yes, just plain hard work!
Here is the 3DM file---feel free to use/adapt.
Brian
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 From:  vinced
3579.10 
Thanks Brian,

i`ll analyze it a bit and use it for my inspiration. Looks really great.

@Michael
Yeah i think i`ll go with the second one.

vinced
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 From:  vinced
3579.11 
Just a small update.

I`m not sure where i want to go with this.
Maybe the inner part of an old house with many floors.
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 From:  Brian (BWTR)
3579.12 In reply to 3579.11 
Here in Adelaide, South Australia, we have many houses, of the 20s?, with lots of cast iron lacework.
Hop[e you can con continue the building to match that good start.
Brian
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 From:  vinced
3579.13 
And another update...

The huge block in the background shall become a wall with some kind of door at the bottom. The two pillar-like cubes are placeholder for elevators. I will have to think about how to do them later on. I try only to modell what will be seen by the camera as the scene is already heavy and it will get much heavier when all the floors with the railings are finished.
I want to make the inside dark and shadowy with bright light coming through the door and somewhere else.

@Brian
Thanks Brian. I`ve never been in australia, but i want to visit it some time in the future. I really like that yellowish desert style look of the country. The only thing i don`t like about australia is sharks. Can`t you do something to get rid of them ;-)?
Old buildings of the 20`s here in germany are rare. They have been mostly destroyed. But we have nice old castles. I love old buildings and the stories they tell.

vinced
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 From:  Brian (BWTR)
3579.14 In reply to 3579.13 
Lookin good.

What sharks in Australia?
It's all much of a beatup---more dangerous crossing the road
Or still smoking cigarettes!

Brian
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 From:  vinced
3579.15 
Meanwhile i get "memory insufficient" or something like that -errors during export.
Not sure how to deal with that.

Anyway, another one ...... until my comp explodes
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 From:  Michael Gibson
3579.16 In reply to 3579.15 
Hi vinced,

> Meanwhile i get "memory insufficient" or something like
> that -errors during export. Not sure how to deal with that.

You'll probably need to do the export in different sections instead of all at once.

To do that, select just some chunk of your objects (maybe try half of them at first), then use File > Export, which will write only the selected objects out to the file.


Another thing you can do to help reduce memory consumption is to reduce the display mesh density, you've got quite a large number of curvy objects in your model there, and by default things are set to make a fairly high density display mesh which makes things look nice and smooth but which takes up more memory which can add up when you have a large number of objects.

To reduce the display mesh density go to Options > View > Meshing parameters, and set "Mesh angle" to 25 degrees, and uncheck the "Add detail to inflections" checkbox.

That will make for a somewhat more rough/jagged looking display but it should reduce the memory load by quite a bit.

- Michael
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 From:  vinced
3579.17 
Michael, i`ve already done that.

I`m not sure if i`m able to finish the scene with my actual comp.
3dm-File is 800 MB huge. MOI uses 2.8 GB of my Ram(4GB).
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 From:  Anis
3579.18 In reply to 3579.17 
Hi vinced,

I think you can hide several components while working with your model.
Only show component that related to area you working on.

It will save your memory...
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 From:  Lemo (LEMONNADO)
3579.19 
Also... the detail is starting to make the image very hard to read. Maybe more closeup's.
Starting to come together!
Cheers
Rainer

PS:Brian... aren't the Saltwater Crocks eating the sharks for breakfast??? Those seem to be quite the beast.
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 From:  vinced
3579.20 
@Anis

hiding components only saves memory as long as i haven`t made them visible since loading the scene. When i`ve made some parts visible the Ram-usage increases but it doesn`t decrease when making them invisible afterwards. At least that is what i`ve noticed.
The Ram usage is not so much of a problem until i try to export the scene as a whole, but splitting it up into different parts works.
But i`m not sure if my ram is enough for texturing. We`ll see.

@Michael

something i`ve never thought about before, but is MOI a 64bit application and able to use more than 4GB Ram ? I`m on Win 7 64 bit.

@ Rainer

I just wanted to show the whole object, it`s not the camera view. At the moment i`m doing a test-render. When it`s done i`ll post it here.
The details should be better visible then.

Greetings
vinced
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