Scripting API Documentation Questions
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 From:  Michael Gibson
3562.4 In reply to 3562.3 
Hi Dave - actually that selection.filter doesn't do anything at all.

It was just an early start on a filter controlling mechanism, but it never actually got anything hooked up to it.

The idea was going to be that you could switch between some filter modes: Auto (with the drill-in mechanism for selecting sub-objects as it currently works), Face, Edge, or Curve.

Now I have kind of a vague idea that implementing selection filtering may be better incorporated into the scene browser - it has a "Types" section that lists that same kind of entity categories, but also has things like styles in it which could be useful to set as a filter as well.

- Michael
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 From:  Dave Morrill (DMORRILL)
3562.5 In reply to 3562.4 
Michael,

OK, thanks for that. I'll mark it as "unused". Too bad about not having something like it working though. That's one of the few things in MoI that sometimes drives me almost to distraction...trying to select a surface in a sea of edges. I usually have to zoom in to make the edges all retreat far enough away so that I can select the surface I'm after. Being able to constrain the selection would be nice. I guess we'll see a solution to that in some form in V3. The "Types" thing sounds a little unwieldy though...maybe a modifier like the 'Ctrl' key modifier to force 'deselection' mode.

- Dave Morrill
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 From:  Michael Gibson
3562.6 In reply to 3562.5 
Hi Dave, that is not a bad idea for a "target faces only" modifier key for selection.

I've put it on my list for things to look at.

- Michael
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 From:  Dave Morrill (DMORRILL)
3562.7 In reply to 3562.6 
> Hi Dave, that is not a bad idea for a "target faces only" modifier key for selection.

> I've put it on my list for things to look at.

Awesome, really looking forward to that one! Thanks...

- Dave Morrill
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