trouble filleting

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 From:  bazo (MASONB)
3556.1 
hi

im having trouble applying fillets to this model, i've tried a few different iterations of this shape
but I still havn't managed to get clean fillets in any of them. Im sure it's just my inexperience
and im going about creating this shape the wrong way, any advice would be appreciated.

cheers

barney

http://farm5.static.flickr.com/4057/4626585176_a3f71b0051_b.jpg
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 From:  Jamie (FUTUREPROOF)
3556.2 In reply to 3556.1 
Hi Barney

Your object is really small just 5mm high. I scaled it up by a factor of ten then it would fillet fine, looked good at 0.5mm fillet. If you need it really small you can always scale it down again.

Actually just tested again if you use a really small fillet it works as well 0.05mm so no scaling required. I would recommend scaling it to real sizes if your object is bigger in the real world these are tiny fillets.

Regards

Jamie
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 From:  bazo (MASONB)
3556.3 In reply to 3556.2 
cheers jamie

I didn't realise it was so small, my problem is though that when you turn the edges off
the surfaces don't look like they join up very well at the fillets and they look messy.

Similar to how it looks in the picture I posted, I tried resizing the object and different sized fillets and
sometimes it looks ok when the edges are turned on but as soon as you turn them off it
still doesn't look right.
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 From:  Jamie (FUTUREPROOF)
3556.4 In reply to 3556.3 
You could try the constant distance option it is cleaner in this case. In the attached picture you can see where there is an edge where the continuity breaks. The fillet runs on another larger fillet. The larger fillet should be G2 continuous then the smaller one on top will not have the break.

Regards

Jamie




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 From:  Michael Gibson
3556.5 In reply to 3556.1 
Hi barney, I've been looking at your problem here, and it appears to be some kind of bug in the fillet surface generation, something like the fillet cross-sections are rotating or wobbling somehow making for a badly shaped fillet.

I rely on the Solids++ geometry library that I license to calculate these fillets for me, so it tends to be a difficult area for me to fix myself, it probably will need to be sent to the authors of the geometry library for them to examine.

- Michael
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 From:  Michael Gibson
3556.6 In reply to 3556.3 
Hi barney, so scaling up like Jamie was talking about before does seem to improve the shape a lot in the area that you had highlighted in your screenshot.

Here's what the original looks like in that area when filleted with radius = 0.08:



Here's what that same area looks like when the model is scaled up by a factor of ten and done with a radius = 0.8 :




Still a hint of a problem on the bottom part, but a lot better.


But it definitely looks to me like a fillet surface generation problem in the geometry library, I don't see anything that you have done bad here.

- Michael

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 From:  bazo (MASONB)
3556.7 In reply to 3556.6 
thank you for your advice michael and jamie

now i'm going to crack on and try and make something interesting in moi I can share :)
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