Shading error in Autodesk Viz 2007
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 From:  Michael Gibson
3542.7 In reply to 3542.6 
Hi tupu, some of the older FBX import translators had bugs in them though, so you may run into some problems particularly with n-gons if you cannot update from the stock FBX importer plugin.

But you may be able to avoid issues by using "Output:Quads & Triangles" when exporting from MoI.

They do have an archived plug-in available for Viz 2008 available here:
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=11259183

But I can't seem to find one for Viz 2007 though.

- Michael
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 From:  tupu
3542.8 In reply to 3542.7 
Hi Michael,

Yes I found that archive too and I tried the latest fbx plugin for Max 7 which worked fine.
In Viz it actually works now, the shading is correct when UVW modifier is applied.
Unfortunately the end program doesn't read the normal smoothing the same way, now it looked even more uggly
but I guess that is because the fbx importer only makes one smoothing group of all the polys while the obj importer
actually applies several ones to the exported IGES file from MoI.
If only the fbx importer did seperate the polys to multiple smoothing groups it could maybe work, possibly not though.

Thanks for your help everyone, appreciate it!
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 From:  Michael Gibson
3542.9 In reply to 3542.8 
Hi tupu, what is the end program that you are going into?

- Michael
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 From:  tupu
3542.10 In reply to 3542.9 
Hi Michael, it's an online program (http://www.room328.com/) that people/customers can use to
create their own virtual rooms (bathrooms/bedrooms) before they actually make the decision what furniture to buy.
You can choose from alot of different furniture designer companies products to make the room.

So in other words it's the company's(that I work for) own program and I think
it just doesn't read the normal shading information properly itself.

I am just trying to make the furniture to look as good as possible, but it's good enough
what I get with the obj importer in Viz.
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