Why is some geometry so poor
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 From:  FlashFire
3533.15 In reply to 3533.14 
I would very much like to see centroid or any export refinements. I think any refinements like these would continue to keep Moi
at the forefront of technology. And yes riptide has helped.

Chris
Flash Fire Designs
http://www.flashfire.com/
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 From:  Michael Gibson
3533.16 In reply to 3533.15 
Hi Chris, the centroid stuff only applies to triangulated output though.

If you're using Riptide and Cinema4D, you don't actually need to generate triangulated output, you can generate n-gon output instead.

That is set with the "Output: N-gons" option in the dialog that shows up when you export from MoI to OBJ format.

Centroid triangulation (or any triangulation) will not happen when you export to n-gons, it keeps many sided polygons intact and does not convert them into triangles when you use that option.

- Michael
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 From:  nycL45
3533.17 
Interesting as always. Solution plus education. No time but a must read. L
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 From:  WillBellJr
3533.18 
Yes, always use ngon exports for the cleanest exports from MoI.

The only time you wouldn't use ngons is if your target app doesn't support them (like ZBrush or game engines for example).

In those cases crank up the polygon counts and use Quads/Tris or just Tris and be on the lookout for long/skinny polygons...

-Will
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Message 3533.19 deleted 26 Sep 2016 by 3IMAGE
 

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