Microfono a Doppio Nastro All  1-20

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 From:  Marc (TELLIER)
3518.1 
Hi,

A free time project I did recently:
A Geloso Italian microphone that hosted Radio broadcasts in the 1960's.

Very interesting object to model!

Marc
















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 From:  Michael Gibson
3518.2 In reply to 3518.1 
Hi Marc, it looks gorgeous!

What did you use for the render?

- Michael
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 From:  Frenchy Pilou (PILOU)
3518.3 
Vintage!!!
Color is not very fllashy, is that for army? ;)
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 From:  Marc (TELLIER)
3518.4 
Hi Michael,

Thanks! It's rendered in octane

@Pilou, it's the original color of the microphone, I imagine it was a fashionable color at the time!

Marc

EDITED: 5 May 2010 by TELLIER

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 From:  Phil (PHILBO)
3518.5 
Great model and render.

Out of curiosity, how did you do the mesh screen?
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 From:  DannyT (DANTAS)
3518.6 In reply to 3518.1 
Very cool Marc, nice modeling.

Cheers
~Danny~
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 From:  Mark Brown (MABROWN)
3518.7 In reply to 3518.6 
Brilliant. Great work all round, model and render.

---
Mark
http://www.homepages.ihug.com.au/~mabrown/index.html

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 From:  Micha
3518.8 In reply to 3518.7 
Great, anything well done.

How long need Octane for one rendering like this?

Visualisation for Designer and Architects | http://www.simulacrum.de
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 From:  Marc (TELLIER)
3518.9 
Thanks for the comments guys!

@ Phil: I don't remember exactly, l think I used "aspect ratio" limit with "avoid smaller than".
I remember trying a couple of combination to get the right size/detail ratio.
Just one side of the microphone screen is a 27mb 3dm file!

@Micha: 5min for the first, 15m and a half hour for the last one, close-ups with dense mesh tends to take longer.

Marc
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 From:  Dan (CORNYSH)
3518.10 In reply to 3518.9 
>@ Phil: I don't remember exactly, l think I used "aspect ratio" limit with "avoid smaller than".

Marc, I will need to do a grille/mesh at some point and the one on this mike looks great. For the benefit of beginners like myself would you mind giving us a brief walkthrough (from the start) of how you made the mesh?

Dan
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 From:  SurlyBird
3518.11 
Whoa! Sweet mike!

Bravo!
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 From:  Marc (TELLIER)
3518.12 In reply to 3518.10 
Hi Dan,

The screen is made of swept curves.

Marc
Image Attachments:
Size: 289.7 KB, Downloaded: 180 times, Dimensions: 1010x783px
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 From:  WillBellJr
3518.13 
Excellent work, I love the mesh - yes it would be nice if folks would mention their renderer when they post renders of their MoI objects.

This is a case where Octane did a good job - I really hope the artifacts issue gets resolved in the future.


-Will
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 From:  Grendel
3518.14 
Great work Marc, I see how you made the wire mesh but how did you bend it into a semi-circle?
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 From:  Michael T. (MICTU_UTCIM)
3518.15 
Il grande modello e rende!

Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/fish317537
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 From:  David (BLEND3D)
3518.16 
Absolutely stunning, the details and render are top notch.
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 From:  Marc (TELLIER)
3518.17 
Thanks a lot for the comments!


->I really hope the artifacts issue gets resolved in the future

Hi Will, It's much better with the latest versions. I also hope those issues will be addressed, the realtime interaction is quite awesome.


->how did you bend it into a semi-circle?

Hi Grendel, I couldn't figure a way do a curved mesh with 45deg angle with my current brain resources, so I made it straight and used the "flow along curve" command in Rhino. I sure wish something like this would exist in MOI.

Marc
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 From:  Grendel
3518.18 
Marc - Ahhh not in MOI...I feel better because my brain could not figure out how to do that in MOI either lol
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 From:  Frenchy Pilou (PILOU)
3518.19 In reply to 3518.18 
< how to do that in MOI
That will be possible : make a little curvated cross module ;)
Then array /curve (arc circle)
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 From:  Dan (CORNYSH)
3518.20 In reply to 3518.12 
>The screen is made of swept curves.

Aha, interesting, thanks for the picture Marc.

Dan
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