Keep object names when exporting

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 From:  ActiveRendering (DJBLUEPRINT)
3511.1 
Hi,

I have s little problem here. I've imported a model in STEP format. All parts are named. When export it to 3ds an import in my rendering programm the names are not there. All parts are named obj0, obj1, obj2 and so on. When using obj as export format all names are kept as original. Is there a possibility to keep the names at the 3ds export?

By the way, is it possible to reesize the part of the ui you see in the second screenshot?

Thanks & regards
dj






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 From:  Frenchy Pilou (PILOU)
3511.2 In reply to 3511.1 
I am affraid you can't resize
Solution is hide Browser and use the full screen in Toggle mode
Create a Folder " scripts" inside the Moi Folder
Put the file linked (unzip it ! )
And create a Short Cut for example F11 and write FullScreen.js on the column 2
Have fun modeling!


or use English or better the French UI (Small words inside) ;)

PS @ MIchael : the full screen don't hide the Browser button so some space lost!

EDITED: 1 May 2010 by PILOU

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 From:  ActiveRendering (DJBLUEPRINT)
3511.3 In reply to 3511.2 
Thanks Pilou. But I didn't want to hide the browser, I want to make the browser column bigger so I can see the full name of an imported object ;-)

But that's not the most important thing. Solving my first question ist even much more omprtant for me.
dj
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 From:  Michael Gibson
3511.4 In reply to 3511.1 
Hi dj, currently the names are only exported to OBJ and LWO formats, and not 3DS.

3DS is a very old and obsolete format introduced with the ancient MS-DOS version of 3D Studio, and has many limitations in it, you should avoid using it unless as a last resort.

Among the various limitations of 3DS is that there is only room set aside for 10 characters for the object name in the 3DS file structure, so I don't think it is actually possible for those names that you show there to even be contained with the 3DS file at all.

In addition to that there are all kinds of other limits, like a 16-bit era limit to only be able to have no more than 65535 vertices within a single mesh, only have triangles and not quads or n-gons, and no support for vertex normals to transmit the good quality shading information.

Is there a particular reason why you are trying to use 3DS format and not OBJ format which as you've already pointed out preserves the names?


> By the way, is it possible to reesize the part of the ui you see
> in the second screenshot?

There isn't any way to do it by dragging with the mouse, but you can use a text editor to expand the width by editing one of the UI files, see here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3490.2

I do want to make an easier method for sizing it in the future.

- Michael
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 From:  Michael Gibson
3511.5 In reply to 3511.2 
Hi Pilou,

> the full screen don't hide the Browser button so some space lost!

Try the updated script from here:

http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=51fa0b8255221ecd3106f6fb8c4e19cf&filename=FullScreen.js

- Michael
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 From:  Frenchy Pilou (PILOU)
3511.6 In reply to 3511.5 
THX!
Works like a charm !
---
Pilou
Is beautiful that please without concept!
My Gallery
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