MOI3D to Octane Render Tutorial
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 From:  Michael Gibson
3472.88 In reply to 3472.87 
Hi candide, that is looking way better, the vertex normals are definitely coming into effect there.

There should likely be a significant increase in render quality there now.

Most likely the only thing you need to do now is to uncheck "Weld vertices along edges" when you export from MoI.


> there's some weird "shadow" creeping up from some angles,
> I don't know if this is related to vertex normals or the lighting
> system or what.

Hmm, hard to tell what that is. If there is some reflection going on instead of only diffuse lighting, that could just be some reflection from the environment or something like that.

Or it could be something like individual vertex normals flipping to the opposite direction if they end up pointing opposite of the viewing direction. If that's the case then you wouldn't really see it on a more typical kind of mesh that doesn't have so much variation between the vertex normals on just one polygon.

- Michael
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 From:  Marc (TELLIER)
3472.89 
Part of a model I struggled with before...



Marc
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 From:  WillBellJr
3472.90 
I just love when a software investment pays off - I'll give the latest version a good test this weekend! ;-)

-Will
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